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'There are teams in the books and therefore they belong in the game!'

proosger

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Teaming is a huge problem on MCSG, in my opinion even bigger than hackers.

I think Solo servers would be a great addition to decrease the tention in the community and give the competitive play a boost.

Saying that teams belong in the game as there was a team of 5 in the book is just dumb. In the book you could kill a person with one arrow! Comparing the book into the actual game is so dumb. I think that's the first thing MCG has to get over before actually starting to improve the server.

"People team for fun!" No, they don't anymore. People team to boost each others stats. Nowadays, if I get killed by a team, I get verbally abused as if I was a hacker.

"Some players just shouldn't take the game too seriously." This is MCSG, people come here for competitive Survival Games. If they wanted to have fun on Survival Games, they'd play Mineplex.

"It would be so hard to moderate." Many servers already have Solo SG and if people are teaming, they'd get banned. You can tell that people are teamed easily: If they go around killing people as a team, punish them. If they share stuff, punish, you get the drill.

Now, I want some conversation and feedback, thanks! ^_^
 

BaccaBoy1999

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Teaming is a huge problem on MCSG, in my opinion even bigger than hackers.

I think Solo servers would be a great addition to decrease the tention in the community and give the competitive play a boost.

Saying that teams belong in the game as there was a team of 5 in the book is just dumb. In the book you could kill a person with one arrow! Comparing the book into the actual game is so dumb. I think that's the first thing MCG has to get over before actually starting to improve the server.

"People team for fun!" No, they don't anymore. People team to boost each others stats. Nowadays, if I get killed by a team, I get verbally abused as if I was a hacker.

"Some players just shouldn't take the game too seriously." This is MCSG, people come here for competitive Survival Games. If they wanted to have fun on Survival Games, they'd play Mineplex.

"It would be so hard to moderate." Many servers already have Solo SG and if people are teaming, they'd get banned. You can tell that people are teamed easily: If they go around killing people as a team, punish them. If they share stuff, punish, you get the drill.

Now, I want some conversation and feedback, thanks! ^_^
Teaming is an issue, but there's an easy fix. Practice.

Throwback to last summer, I was not nearly as good as I am today (Still not pro, but I'd bet on me against a 3 team) I got killed every game, and it wasn't always teams. I learned how to beat people in 1v1s, using tactics I formed on other PvP servers.

Those tactics didn't always apply in SG, because sometimes I may not have a bow, fishing rod, flint and steel, or even a sword to block hit. Another factor is teaming, which wasn't allowed in FFA PvP servers. But, nearly everyon in the PvP servers WOULD cleanup like no tomorrow. I can handle cleanups, so I transformed my teaming problem into a cleanup problem.

If I see a team of 2 charging me, (and they know what they're doing) I first get a choke point. It doesn't have to be perfect, but a simple high ground advantage works.

I run up, and rod them back when they climb. They will then split up, knowing I can't rod both if they are far apart. When that happens, I rod (Example: YOLO) back multiple times to increase my distance from him, and then charge (Example: SWAG). YOLO now tries to close in on me, since he needs to save SWAG. I wasn't actually going for SWAG initially, since the time it takes to kill SWAG would get me low from YOLO backstabbing, I only get 2-3 hits on SWAG, and then I turn to fight YOLO. SWAG won't backstab, because I already did damage, but even if he does, he is already low.

If you think teams are a huge problem, then go to those servers you mentioned that have solo SG.
 

Rasclarts

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Teaming is an issue, but there's an easy fix. Practice.

Throwback to last summer, I was not nearly as good as I am today (Still not pro, but I'd bet on me against a 3 team) I got killed every game, and it wasn't always teams. I learned how to beat people in 1v1s, using tactics I formed on other PvP servers.

Those tactics didn't always apply in SG, because sometimes I may not have a bow, fishing rod, flint and steel, or even a sword to block hit. Another factor is teaming, which wasn't allowed in FFA PvP servers. But, nearly everyon in the PvP servers WOULD cleanup like no tomorrow. I can handle cleanups, so I transformed my teaming problem into a cleanup problem.

If I see a team of 2 charging me, (and they know what they're doing) I first get a choke point. It doesn't have to be perfect, but a simple high ground advantage works.

I run up, and rod them back when they climb. They will then split up, knowing I can't rod both if they are far apart. When that happens, I rod (Example: YOLO) back multiple times to increase my distance from him, and then charge (Example: SWAG). YOLO now tries to close in on me, since he needs to save SWAG. I wasn't actually going for SWAG initially, since the time it takes to kill SWAG would get me low from YOLO backstabbing, I only get 2-3 hits on SWAG, and then I turn to fight YOLO. SWAG won't backstab, because I already did damage, but even if he does, he is already low.

If you think teams are a huge problem, then go to those servers you mentioned that have solo SG.
hey look another terrible anti solo server argument

It's funny because the people pushing for solo servers are more skilled than you ^_^

The reason your argument sucks is that teamers can practice too. You have to be A LOT better than two players to 2v1 them, and if they're any good it just isn't possible.
 

Electrix

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My feedback:
Saying that teams belong in the game as there was a team of 5 in the book is just dumb. In the book you could kill a person with one arrow! Comparing the book into the actual game is so dumb. I think that's the first thing MCG has to get over before actually starting to improve the server.
Well, they are trying to stay original. Other servers like Hive and Mineplex have made the games easier for players so more people are good at it. But on MCSG, you have to work really hard to get good stats. This is one of the reasons people play this server: it's challenging.

"People team for fun!" No, they don't anymore. People team to boost each others stats. Nowadays, if I get killed by a team, I get verbally abused as if I was a hacker.
I'd have to disagree. Plenty of players (including myself) team both to win and to have more fun than playing solo. If people are just using their friends to win games, that's considered boosting. You have to be a pretty bad person if you treat friends as tools.

"Some players just shouldn't take the game too seriously." This is MCSG, people come here for competitive Survival Games. If they wanted to have fun on Survival Games, they'd play Mineplex.
Exactly. People come here for a challenge. But it doesn't mean you have to choose between winning and having fun. Making SG easy by adding solo servers would kind of ruin the competitiveness, due to it being much easier.

"It would be so hard to moderate." Many servers already have Solo SG and if people are teaming, they'd get banned. You can tell that people are teamed easily: If they go around killing people as a team, punish them. If they share stuff, punish, you get the drill.
But is it worth punishment? Teams aren't invincible, and good players can kill most of them. By removing teams, you risk being dominated by good players. People would get bored of getting kill after kill, with nothing else to really prove to be difficult about the game. Unless you count hackers.

That's another thing: teams can kill hackers much easier. Without them, there would be no stopping these. Think of it this way: there are two people and a hacker. Do you force the 2 legit players to fight each other AND the hacker? That would really get on people's nerves. You could make an exception for hackers, but people would just claim that a player was hacking, spread out for a while, then get another "hacking noob."

I understand the trash talk element, though. But this kind of talk is now filtered.

Thanks for your consideration of my opinion on this subject.
 

proosger

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Teaming is an issue, but there's an easy fix. Practice.

Throwback to last summer, I was not nearly as good as I am today (Still not pro, but I'd bet on me against a 3 team) I got killed every game, and it wasn't always teams. I learned how to beat people in 1v1s, using tactics I formed on other PvP servers.

Those tactics didn't always apply in SG, because sometimes I may not have a bow, fishing rod, flint and steel, or even a sword to block hit. Another factor is teaming, which wasn't allowed in FFA PvP servers. But, nearly everyon in the PvP servers WOULD cleanup like no tomorrow. I can handle cleanups, so I transformed my teaming problem into a cleanup problem.

If I see a team of 2 charging me, (and they know what they're doing) I first get a choke point. It doesn't have to be perfect, but a simple high ground advantage works.

I run up, and rod them back when they climb. They will then split up, knowing I can't rod both if they are far apart. When that happens, I rod (Example: YOLO) back multiple times to increase my distance from him, and then charge (Example: SWAG). YOLO now tries to close in on me, since he needs to save SWAG. I wasn't actually going for SWAG initially, since the time it takes to kill SWAG would get me low from YOLO backstabbing, I only get 2-3 hits on SWAG, and then I turn to fight YOLO. SWAG won't backstab, because I already did damage, but even if he does, he is already low.

If you think teams are a huge problem, then go to those servers you mentioned that have solo SG.
But I actually do know how to play. You might not know me, but trust me, I do.

Sure, practising might work to a certain extent, but now that 1.8 is out, click speed doesn't matter anymore, a randy could outhit you literally just by smacking their mouse against the wall.

Also, team = noob equation doesn't apply anymore, as the bestest of players nowadays do need to team to win the game. They know what a chokepoint is, and are smart enough not to fall for it.

= )
Electrix said:
From what I understand from your post, you are saying that teams bring excitement to the game? Sure, if there's one team per game. But nowadays people need to team to win, because of all the hackers and other teams.

We would have both Solo and Normal servers, so people could choose between the two. Now I've seen people say "this would make the other less popular" and that would just show which one people like better, and which one to keep. Like the AVN minigames, we got them, but nobody plays them.
 
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Electrix

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From what I understand from your post, you are saying that teams bring excitement to the game? Sure, if there's one team per game. But nowadays people need to team to win, because of all the hackers and other teams.

We would have both Solo and Normal servers, so people could choose between the two. Now I've seen people say "this would make the other less popular" and that would just show which one people like better, and which one to keep. Like the AVN minigames, we got them, but nobody plays them.
What I see from this is that you think teaming should be removed entirely. It does frusturate me that some people team only to boost, but does that mean teaming deserves to be banned entirely?

I didn't mention clans, but if this went into play, clans would basically die as well.
 

4non

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hey look another terrible anti solo server argument

It's funny because the people pushing for solo servers are more skilled than you ^_^

The reason your argument sucks is that teamers can practice too. You have to be A LOT better than two players to 2v1 them, and if they're any good it just isn't possible.
Not needed at all.
You could have easily responded to this in a non-toxic way.

Teams should encourage a player to try to get used to dealing with them, not to quit.
The Survival Games would be far too easy and much less memorable per game if there were no teams. I can recall taking down teams of over 6, which are some of my most memorable moments on the servers.
The game was meant to have teams, and so it will stay with teams. If you'd like to play on solo servers, feel free to visit any other network with servers matching your needs.
My suggestion is to just deal with it and adapt. You'll certainly become much better at the game by practicing taking down teams.

Don't give up :p
 

BaccaBoy1999

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proosger

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wooo ur cool bcuz u have meme pic ^_^

But seriously, on 1.8, someone with 14cps can get outhitted by someone who has 7cps and I've seen it happen
Electrix said:
What I see from this is that you think teaming should be removed entirely. It does frusturate me that some people team only to boost, but does that mean teaming deserves to be banned entirely?

I didn't mention clans, but if this went into play, clans would basically die as well.
I said we could have BOTH Normal and Solo servers, so players could pick
Not needed at all.
You could have easily responded to this in a non-toxic way.

Teams should encourage a player to try to get used to dealing with them, not to quit.
The Survival Games would be far too easy and much less memorable per game if there were no teams. I can recall taking down teams of over 6, which are some of my most memorable moments on the servers.
The game was meant to have teams, and so it will stay with teams. If you'd like to play on solo servers, feel free to visit any other network with servers matching your needs.
My suggestion is to just deal with it and adapt. You'll certainly become much better at the game by practicing taking down teams.

Don't give up :p
You don't play EU, and you don't know how things are here. As I said, yeah one team a game doesn't hurt, but when there are 3 teams in the game plus the 2 hackers that often also get in the game, it's just dumb. If you do make it to deatchmatch, the two people are gonna randy team on you and you are gonna die.

Especially now that the stat reset happened, i really would like to work for nice stats.
 
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Rasclarts

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do you always start posting pictures when you run out of arguments? It's like arguing with a 5 year old lmao
Not needed at all.
You could have easily responded to this in a non-toxic way.
I could have but I didn't want to. Tired of seeing this guy's sh***y arguments over and over again.
Teams should encourage a player to try to get used to dealing with them, not to quit.
The Survival Games would be far too easy and much less memorable per game if there were no teams. I can recall taking down teams of over 6, which are some of my most memorable moments on the servers.
The game was meant to have teams, and so it will stay with teams. If you'd like to play on solo servers, feel free to visit any other network with servers matching your needs.
My suggestion is to just deal with it and adapt. You'll certainly become much better at the game by practicing taking down teams.

Don't give up :p
Why do you have to assume that the players pushing for solo servers are all bad at the game? I'm a 'top' eu player, but that doesn't mean I can consistently take out teams of respectably good players. When I play as a team I never get 2v1'd by a legit player. It's honestly way too easy. A solo player has no choice but to quickly deplete his secondaries and gapples when fighting a team, and if the team find themselves to be losing they can easily back off or gapple themselves, so that next time they engage the solo player has fewer resources to call upon.

Chokepoints can be used to take out teams but any team who share a brain cell between them will know not to go up and will instead kill other players to take it to dm, or take refill, for example.

What essentially makes 2v1s complete bs is that, assuming equal gear, a team can effectively deal damage to you twice as quickly as you can to them, AND they have twice the number of hearts you do (if they are competent and don't go in one at a time, and back out when low). They also regen hearts at twice the rate you do, so to take them out you need to be dealing way more damage to them. Really, the best way to take out a team is to clean them up, but in order for that to happen the team must be careless enough to let that happen- getting cleaned up is almost always preventable.

Before you say that this type of team is something you rarely come across, on EU there are loads of 'tryhard teams', especially with the advent of the leaderboard reset. Lots of them even team with hackers to boost their stats.

Furthermore, teams have the potential for creating a sort of snowball effect- they can get stacked with unmatched efficiency by teaming on players with gear they need.

Regarding your 'the game was meant to have teams' point- says who? Just because something has always been a certain way, doesn't mean it shouldn't be changed. I hate to take real world examples, but slavery was the norm for the duration of mankind until revolutionaries such as William Wilberforce started campaigning against it in England. He was met with a lot of resistance as everyone was accustomed to slavery, and I'm sure many a person retorted '<insert race> are meant to be our slaves'. Hopefully you can see that I'm not calling you a slave trader, but rather pointing out the weakness in your argument.

And lastly, please stop condescending and telling me to 'adapt'. I have over 2 years of experience- I've taken out huge stream teams, led clans and gone toe to toe with players considered to be 'the best' and come out on top. That's not to say that I'm the best, or that I can't possibly improve but if I need to improve to have a better chance of taking out teams, then if anything this should serve as a wake-up call as the number of players who actually are able to reliably take out teams must be severely limited.

I'm also a fair way better than you. ^_^

 

BaccaBoy1999

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wooo ur cool bcuz u have meme pic ^_^

But seriously, on 1.8, someone with 14cps can get outhitted by someone who has 7cps and I've seen it happen
Then there must have been a ping difference which allowed the 7cps person to get the initial hit.
 

Electrix

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Well, I see that this argument is going nowhere, except onto the flame train.

Anything I say defending teams will just lead to more people wishing my life will be a living hell in the future, so I'm going to let other people do the fighting.

Peace.
 

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