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Moonlight Lake 2

FlyingMammalMan

Survivor
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Jun 2, 2012
Messages
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Lets start with the pros to this map:
1. Some of the structures are nice.
2.Improvement from ML1
3.The arch is nice.
4.The chests seem well spread out.

The cons and why this map doesn't seem to be up to the same standard as other maps on the servers:

Firstly, the map has no theme with random elements that are of low build quality.
e.g. there is an area with randomly placed wool blocks next to (about 5 blocks apart) a quarts structure which is just some quarts with some grass on it and not a building or structure of some definable type.

Secondly, The terraforming is average to poor. Where the land is mostly flat other than the mound in the centre and a raise in ground level towards the edges.

Thirdly, A small issue but the corn is unfair to some players where it is almost impossible for them to navigate the lily pads to the corn without slowing down or falling in the water which means that they will never recieve items in the corn chests.
This can be combined with the issue of the lily pads that are not in the corn being impossible to navigate as they are too far apart.

Fourthly, The trees both at the corn and surrounding the map are ugly where they are too top heavy and generaly do not follow any shape that could be considered good looking.

Fifthly, though the radius is approx. 250 the effective radius due to little being outside the surrounding water moat is between 150 to 200 with only one structure outside this effective radius.

Finally, The pvp in the map is poor with small enclosed open spaces and the rest of the map being either forest or water (about 80% of it). This results in no room for combat and long unwieldy chases combined with anyone who lands in the water being annihilated by arrows and you will land in the water if you try to cross it for reasons stated above.


In its current state I would hate for this map to be accepted; however with improvements I could see it being good enough for mcsg.
 

Crackling

Career
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Sep 10, 2012
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Except they're much too far apart (except for at corn) for them to actually help out in any way
Oh well, I thought it wouldnt make too much of a challenge if you could just jump like a boss straight across the water so I wanted them to have some distance. In my opinion I think that really doesnt matter if youre running from "snipers". You can still hide under the lily pads so you cant get hit or get a couple of boosts by using them to jump away faster. You see, waterfights are horrible, yes I agree, but there still needs to be possibility to perform them. If we were to add lily pads all over the place, it would just be the same as adding grass, and PVP would just be the same as on flat land. In my opinion PVP should have some variation, and therefor we kept the possibility to do waterfights, but made it more fair. Anyway, thanks for the critisism ;)
 

GuyK

District 13
Joined
Oct 2, 2012
Messages
721
Reaction score
2,020
Lets start with the pros to this map:
1. Some of the structures are nice.
2.Improvement from ML1
3.The arch is nice.
4.The chests seem well spread out.

The cons and why this map doesn't seem to be up to the same standard as other maps on the servers:

Firstly, the map has no theme with random elements that are of low build quality.
e.g. there is an area with randomly placed wool blocks next to (about 5 blocks apart) a quarts structure which is just some quarts with some grass on it and not a building or structure of some definable type.

Secondly, The terraforming is average to poor. Where the land is mostly flat other than the mound in the centre and a raise in ground level towards the edges.

Thirdly, A small issue but the corn is unfair to some players where it is almost impossible for them to navigate the lily pads to the corn without slowing down or falling in the water which means that they will never recieve items in the corn chests.
This can be combined with the issue of the lily pads that are not in the corn being impossible to navigate as they are too far apart.

Fourthly, The trees both at the corn and surrounding the map are ugly where they are too top heavy and generaly do not follow any shape that could be considered good looking.

Fifthly, though the radius is approx. 250 the effective radius due to little being outside the surrounding water moat is between 150 to 200 with only one structure outside this effective radius.

Finally, The pvp in the map is poor with small enclosed open spaces and the rest of the map being either forest or water (about 80% of it). This results in no room for combat and long unwieldy chases combined with anyone who lands in the water being annihilated by arrows and you will land in the water if you try to cross it for reasons stated above.


In its current state I would hate for this map to be accepted; however with improvements I could see it being good enough for mcsg.

You made me lol :)

1. Terreforming average to poor? lol man , VoxelSniper , World Edit . but still made it a small simple map that people would love to see on the servers and would love to play this map :) . The terreforming isnt "Average" ( like in your map "Underground Kingdom xD" No offence ) . It's fabulous !!!!

2. If you think corn in unfair , you're blind . 100% fair in all the 24 podiums . 4 jumps , 4 lily pads ...

3. as I said about the terreformins . The trees are fabulous !!!! . You have 3 sizes of trees in "Moonlight Lake 2"
Small - In the corn and in the middle area .
Medium - Outside of spawn and on the higher area of spawn
Huge - In the end of the map and even outside :p
If you have a problem with those trees , download the map and burn them with flint and steel <3

4. The map size is good enough , the water surrounding it is one of the ideas in "Moonlight Lake 2" . It gives people the "Line" that separates 2 places in the map , the more calm side and the more wild side :)

5. There are sooooooo many places for PVP you just can see it , the water , the open areas , the small creation , middle , on trees . I dont see how its poor :)
 

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