GuyK
District 13
- Joined
- Oct 2, 2012
- Messages
- 721
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- 2,020
So map makers should think about it.
I made spawn fair , each person has to do 4 jumps to get to spawn . he has 4 lily pads . Its fair 100% . It was always fair ^^
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
So map makers should think about it.
Looking 10 times as good as Moonlight lake, good job GuyK!"Moonlight Lake 2"
http://www.mediafire.com/download/ecf2c7eqqj5fzal/Moonlight_Lake_2.rar
Looks Better Then Moonlight Lake 1?
Credits : CracklingHD , Celinevanelden .
Give Credit if you want this map on your server
Oh well, I thought it wouldnt make too much of a challenge if you could just jump like a boss straight across the water so I wanted them to have some distance. In my opinion I think that really doesnt matter if youre running from "snipers". You can still hide under the lily pads so you cant get hit or get a couple of boosts by using them to jump away faster. You see, waterfights are horrible, yes I agree, but there still needs to be possibility to perform them. If we were to add lily pads all over the place, it would just be the same as adding grass, and PVP would just be the same as on flat land. In my opinion PVP should have some variation, and therefor we kept the possibility to do waterfights, but made it more fair. Anyway, thanks for the critisismExcept they're much too far apart (except for at corn) for them to actually help out in any way
Lets start with the pros to this map:
1. Some of the structures are nice.
2.Improvement from ML1
3.The arch is nice.
4.The chests seem well spread out.
The cons and why this map doesn't seem to be up to the same standard as other maps on the servers:
Firstly, the map has no theme with random elements that are of low build quality.
e.g. there is an area with randomly placed wool blocks next to (about 5 blocks apart) a quarts structure which is just some quarts with some grass on it and not a building or structure of some definable type.
Secondly, The terraforming is average to poor. Where the land is mostly flat other than the mound in the centre and a raise in ground level towards the edges.
Thirdly, A small issue but the corn is unfair to some players where it is almost impossible for them to navigate the lily pads to the corn without slowing down or falling in the water which means that they will never recieve items in the corn chests.
This can be combined with the issue of the lily pads that are not in the corn being impossible to navigate as they are too far apart.
Fourthly, The trees both at the corn and surrounding the map are ugly where they are too top heavy and generaly do not follow any shape that could be considered good looking.
Fifthly, though the radius is approx. 250 the effective radius due to little being outside the surrounding water moat is between 150 to 200 with only one structure outside this effective radius.
Finally, The pvp in the map is poor with small enclosed open spaces and the rest of the map being either forest or water (about 80% of it). This results in no room for combat and long unwieldy chases combined with anyone who lands in the water being annihilated by arrows and you will land in the water if you try to cross it for reasons stated above.
In its current state I would hate for this map to be accepted; however with improvements I could see it being good enough for mcsg.
People would love to play both . The old one in still niceI think this one should just Replace the old one.
The old one looks like it was made in 10 minutes... atleast this one looks decent with a texturepack, but then again looks a bit naff without a texturepackPeople would love to play both . The old one in still nice