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Why are we adding new gametypes before fixing the old ones?

Zeff

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I've been waiting for this thread *grabs popcorn*

First off this thread is the truth. I guess for MCGamer it's easier to add a whole new game then to fix glitches on older games. Though I understand since some of the old games have low player bases. So fixing them is at such a low priority.

I think the problem is when they try to add any new mini-game SG just overshadows it. SG shadow is so large on MCGamer that I don't think any other mini-game they add could get the same treatment.UHC has been growing in popularity lately so it might have a chance to get the same love as SG when added. So I can see why the staff would add it.

Truth is MCGamer wouldn't be as good without SG. I don't know if its a good or bad thing that a server depend on one game. I guess we could put the blame on youtubers who only record SG and no other mini-game on MCGamer, but maybe not.


(Waits for mods to sugar coat the problems)
 

Stealthy

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I've been waiting for this thread *grabs popcorn*

First off this thread is the truth. I guess for MCGamer it's easier to add a whole new game then to fix glitches on older games. Though I understand since some of the old games have low player bases. So fixing them is at such a low priority.

I think the problem is when they try to add any new mini-game SG just overshadows it. SG shadow is so large on MCGamer that I don't think any other mini-game they add could get the same treatment.UHC has been growing in popularity lately so it might have a chance to get the same love as SG when added. So I can see why the staff would add it.

Truth is MCGamer wouldn't be as good without SG. I don't know if its a good or bad thing that a server depend on one game. I guess we could put the blame on youtubers who only record SG and no other mini-game on MCGamer, but maybe not.


(Waits for mods to sugar coat the problems)
Agreed ^
 

xX_CraftyCrafter03_Xx

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Funny how people asked for UHC and other new gamemodes before, and now you're upset because it's being added.
???
Logic.

I'm personally excited for the introduction of UHC. I hope that it doesn't break and glitch like the other underdeveloped gamemodes (let's be honest - they get neglected, like you pointed out.)
UHC is a gamemode that has been very popular recently, hitting levels that are quite possibly equivalent to Survival Games back in 2012/2013. (I haven't really checked the statistics, though.) Even if they were to fix the bugs in the other gamemodes, how much would they benefit from it? Yes, there might be more players. But would the numbers be equivalent to the amount of players and hype that they're going to get from adding UHC? I doubt it. ZedChase, MCTF2, SGC, and QQ simply don't have the large player-base that UHC does, and never has.

~ah, my typing has slowed down and I've run out of time. :c
We aren't complaining about the UHC. I personally don't like it though. A bad move. Anyways, mcGamer needs to fix the game modes that they made FIRST and with the most BUGS.

I've been waiting for this thread *grabs popcorn*

First off this thread is the truth. I guess for MCGamer it's easier to add a whole new game then to fix glitches on older games. Though I understand since some of the old games have low player bases. So fixing them is at such a low priority.

I think the problem is when they try to add any new mini-game SG just overshadows it. SG shadow is so large on MCGamer that I don't think any other mini-game they add could get the same treatment.UHC has been growing in popularity lately so it might have a chance to get the same love as SG when added. So I can see why the staff would add it.

Truth is MCGamer wouldn't be as good without SG. I don't know if its a good or bad thing that a server depend on one game. I guess we could put the blame on youtubers who only record SG and no other mini-game on MCGamer, but maybe not.


(Waits for mods to sugar coat the problems)
So true! Watch a bunch of mods come in and say 'We are doing what the community wants' >.<
 
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Nix

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Don't mean to piss you off or anything, but I feel like UHC was a good move on MCSG's behalf, as UHC will not be popular forever, and MCSG obviously saw this helping their servers. If they did not grasp on to UHC whilst it was popular it may have been to late. At the same time, I completely understand where you are coming from.

EDIT: gg
yeah, hate to break it to you, but if uhc is 1.8 pretty much no one will play the uhcs here
 

Vanicle | Vanessa

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I've been waiting for this thread *grabs popcorn*

First off this thread is the truth. I guess for MCGamer it's easier to add a whole new game then to fix glitches on older games. Though I understand since some of the old games have low player bases. So fixing them is at such a low priority.

I think the problem is when they try to add any new mini-game SG just overshadows it. SG shadow is so large on MCGamer that I don't think any other mini-game they add could get the same treatment.UHC has been growing in popularity lately so it might have a chance to get the same love as SG when added. So I can see why the staff would add it.

Truth is MCGamer wouldn't be as good without SG. I don't know if its a good or bad thing that a server depend on one game. I guess we could put the blame on youtubers who only record SG and no other mini-game on MCGamer, but maybe not.


(Waits for mods to sugar coat the problems)
Very very well said. No, I'm not going to sit here and try to sugar coat anything. I completely agree with practically everything you've stated. For the posts before this one, I think it's unfair to think that staff members just try to say that the community is heard when it's not. Honestly, there is so much discussion about a lot of the things that you guys bring up that y'all don't realize. It's frustrating because a lot of these changes take much longer than they should, and for that I definitely think we're at fault.

As for the fact that MCGamer wouldn't be as good without SG, it's most definitely a bad thing in my opinion. I think that's one reason why we are opting for other gametypes such as UHC. I personally think UHC is a good addition to our community, and no I'm not just saying that. Our community is very competitive and PvP based and UHC is more of our area of expertise compared to minigames like Deadly Descent or Rocket Rumble. Hopefully it takes off... with little to no bugs.
 
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LieutenantIV

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ust recently (yesterday/today) MCGamer released the beta stage of UHC.

Now my question is, why are we adding more gametypes, ending up in more things needing developed.

Things are on "the list" to me done by devs already, things that have been BROKEN SINCE AUGUST OF 2014! Apparently, they must not be inportant.
Regardless of whether new games are added or not, there will be more work for developers. Fix bugs, implement new features, etcetera. It's a never-ending job. If they were to spend time fixing bugs, there'd be complaints about how they (developers) don't add any new features. When they add a new community-requested gamemode, they get instant backlash for 'not caring about the community'. I'm missing the point somewhere. In regards to delayed updates, I'm unaware as to any game breaking bugs (I really don't even play anymore), but if they were truly game breaking, then they would've been fixed by now.

Also, why do you care about TF2? I believe you actually say somewhere later on in this post that nobody cares about anything other than MCSG?

I find a problem with MCGamer, they say on their Mod applications "Quality vs Quantity"

Why does that not apply here? Why are we adding pointless gametypes, which don't even work properly, to a server with decently running games with glitches. Why are we trying to do so many things at once?
It's standard business procedure to offer multiple different services on a variety of grounds to the general public. It is also general business procedure to offer the service of competent workers to the public. In this particular case, they have 100+ competent workers employed. They also have several gamemodes installed. If anything, they should be adding more, but hey, that isn't my place to say.

"Pointless gametypes that don't even work properly"
Probably because nobody bothers to report the bugs and rather chooses to complain about how broken the server is? Just an educated guess here, because that's all I've seen. It's sad, actually.

If I want to play minigames, I go to hive, hypixel, or mineplex.
You literally just answered why they add these games in this above statement. If you can't figure it out, then you aren't in a position to be complaining. Adding any new games is a logical move, usually. In these cases, it probably is sensible.

I'm starting to think I should stop coming here.
You aren't forced to play here. Did anyone ever say you have to stay here?

But actually listen to us, THE COMMUNITY, the reason why you are staff in the GODDAMN FIRST PLACE!
Correction: they are staff to help police the servers. They don't have to listen to your childish tirades.

(...)did you see me do anything that is associated with rage?
Yep, although that's irrelevant to my point I'm trying to convey.

i never asked for uhc on here they're just gonna ruin it it they host like mcsg is hosted.
You didn't ask for it?

Hey, look everyone, I found a good reason why adding UHC was a bad move!

On a more serious note, complaining after it's added probably will not amount to much. Also,
"they're just gonna ruin it it (if) they host it like MCSG is hosted"
There's another smashing, provocative statement.

I think the problem is when they try to add any new mini-game SG just overshadows it. SG shadow is so large on MCGamer that I don't think any other mini-game they add could get the same treatment.UHC has been growing in popularity lately so it might have a chance to get the same love as SG when added. So I can see why the staff would add it.
The new gamemodes were not added to compete between themselves; that's silly. I don't understand why the developers would be interested in trying to outclass an old-school gamemode. They are added to draw new players in, simply. Sometimes, it isn't all about perfecting the one or two good things you have, it's about expanding your horizons so you have much more to account for, yet much more to boast. MCG looks better when they can say "Home of SG, QQ, DD, SB, etc.." Than "Home of SG", right? After all, SG is extremely redundant anyway.

"we listen to our community."
Changes to full 1.8 without a single poll because it's "beneficial for the network, to add minigames(that eventually no one cares about)."
Jesus, is nobody over this transition yet? Is it so tough to take a break and wait for the bugs to smooth out if you hate it so much? It's a smart move, was and still is. If you don't like it, play on an outdated server or take a break.

Anyways, mcGamer needs to fix the game modes that they made FIRST and with the most BUGS.
I don't understand why? If I go by the logic everyone else is using, "why even bother fixing SGC or TF2 since it's old, buggy, and nobody plays it? Just remove them both! Better yet, also remove all the new gamemodes MCG added. They're useless because nobody plays them and are buggy!"
Do you see now how broken this logic is? It's such a redundant argument, it gives me a headache every time I read it.

I'll say it once, I'll say it again: it's standard business procedure to offer different services. If you only offer one gamemode, you're screwed once the public loses interest in it. And, if 1.8 is as bad as you all say it is, then you should be welcoming these new gamemode additions. After all, "1.8 ruined PvP", right? Can't be that bad to add new games to compensate for this, then.

And before you all start complaining about such, the problem doesn't lie in updating to 1.8. It had been out for awhile by that point, and playing on an outdated network wouldn't allows any bugs to be fixed anyway. Without 1.8, there wouldn't of been a new leaderboard. There wouldn't be such an anticipated future for MCG. 1.8 is actually what is allowing the developers to publish these exciting updates. If you want 1.7, go play on another server that supports it. Just don't miss the updated infrastructure and exclusive updates too much.

So really, there isn't too much a reason to be complaining. Sure, I'm willing to wager some of the new games are flawed, and I'm also willing to bet there are several noteworthy bugs in the older games too; it's bound to happen! Most beta players here have been living with bugs and gamebreaking glitches since the day they joined! It isn't anything new, and they are fixed once convenient for developers.

In addition, complaining about how useless the gamemodes are is also quite futile. They won't be removed, simple as. Modified? Yes, they will be once the time comes.

See, you complain that MCG is too lazy to fix any bugs. Yet, you argue that the new gamemodes are bad because of how painingly glitchy and broken they are; does that mean SG should be removed as well? I see people always complaining about how bad SG is, so why not remove that too?

Fix the bugs in the newer gamemodes and give them some time to attract new players; after all, that's what they are there for. They aren't there to catch the eye of everyone, and obviously that'll never happen simply because of the impossibility of the mere idea. Howeverz if you don't give them a chance to correct the issues, then they, of course, won't amount to anything. Rome wasn't built in a day.
 

Zeff

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Very very well said. No, I'm not going to sit here and try to sugar coat anything. I completely agree with practically everything you've stated. For the posts before this one, I think it's unfair to think that staff members just try to say that the community is heard when it's not. Honestly, there is so much discussion about a lot of the things that you guys bring up that you all don't realize. It's frustrating because a lot of these changes take much longer than they should, and for that I definitely think we're at fault.

As for the fact that MCGamer wouldn't be as good without SG, it's most definitely a bad thing in my opinion. I think that's one reason why we are opting for other gametypes such as UHC. I personally think UHC is a good addition to our community, and no I'm not just saying that. Our community is very competitive and PvP based and UHC is more of our area of expertise compared to minigames like Deadly Descent or Rocket Rumble. Hopefully it takes off... with little to no bugs.
Hahaha pretty much.

With MCGamer being a pvp based community like you mentioned it would maybe be better to add more pvp oriented mini-games such as UHC. Instead of trying to add arcade like mini-games.
 

Zeff

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The new gamemodes were not added to compete between themselves; that's silly. I don't understand why the developers would be interested in trying to outclass an old-school gamemode. They are added to draw new players in, simply. Sometimes, it isn't all about perfecting the one or two good things you have, it's about expanding your horizons so you have much more to account for, yet much more to boast. MCG looks better when they can say "Home of SG, QQ, DD, SB, etc.." Than "Home of SG", right? After all, SG is extremely redundant anyway.
Adding more games to draw in new players is a good idea..when it actually works. Those mini-games that were added have non-existent player bases so what they did succeed in doing is add more work.

It's not about outclassing each other it's about having a considerable amount of players playing. Again why added a game when no one will make an effort to even play it.

"Home of SG and other games no one bothers to play, but we have them so its good" sounds more fitting.

Hahaha I'll agree with how redundant SG is.
 

Electrix

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Do we all agree that the MCGamer gamemodes that are minigames have been beat up, neglected, broken, and have just been a waste of time to develop?

Let's start by working on what players and staff can agree on, then come to a compromise on more complicated matters.
 

Ceroria

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You raise some good questions, some I'd personally like to know the answers to myself. There are maps that crash occasionally, but those have for the most part been fixed, at least I haven't crashed on Alaskan Village or Zone 85 any time recently.

As for QQ and SGC, the main reason they're being pushed to the back of the list is because there were more important things that were, believe it or not, asked for by the community. The only thing we won't be doing most likely are those solo and team servers, that defeats the purpose of our survival games.

The community wanted UHC, and so did many staff members so we put our minds together (actually, it was really just the admins/devs) and created it, because people wanted it.

You say we don't do SG best anymore, and I'd like to know who you think does it better. Badlion, perhaps? Well, if you're an ultra-competitive tough tryhard-like person then maybe Badlion would suit you better. For me, though, their SG seems to impersonal and I dislike some of their map selection. MCSG has been running for over 3 years strong, and it's time we expand to other major gamemodes too to make our network more of a network instead of a gametype.

Are we focusing on the wrong things? I personally don't think so entirely, but some more effort could be put into the really simple bug fixes.

I never asked for uhc on here they're just gonna ruin it it they host like mcsg is hosted.
Well, neither community nor the network revolves around you, and if you can run a successful survival games network for longer than 3 years, you can tell the devs what to do.
 

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