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A genuine concern for the future of this server.

charliewolves

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We don't need it now. We want there to be work on it, and if anticheat or whatever was developed in 9 weeks, why can't our large dev team make one as good, in at least as much time.
Sadly I don't have the answers to everything, however i'm sure they are doing their best.
 

charliewolves

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I'm sure they could do better if they decided to ask for help.
Let's not beat on the devs too hard. They actually do a lot more than you think. Rather, understand they are working on it. Also if you read chad's post the other day you will observe his answers to most of the comments :p
 

Beardy

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Let's not beat on the devs too hard. They actually do a lot more than you think. Rather, understand they are working on it. Also if you read chad's post the other day you will observe his answers to most of the comments :p
Trust me, I never said they didn't do enough. I think they prioritize the wrong things and there are ways the could go about developing to be more efficient.
 

Ceroria

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I agree. We need something more accurate. Here are the main problems:

anticheat and AntiSkid have, as you mentioned, improved the complexity of hacks. The key to removing cheating in general is not to point fingers, but to come together to solve the problem that nobody likes to encounter; hacking.

How do we do this? Well, our dev team isn't the most experienced with hacked clients from what I've seen. They are very talented, but this network has been based around PvP for a while, and I feel like we've lost our focus, which is making sure that we improve the quality of our PvP and in effect our anticheat.

Here's the thing, from the position of a moderator, around 90% of my bans are from really obvious hacks. Cheaters on our network are not quite as advanced as those on Badlion and Kohi, however the ones that do step it up a notch go almost undetected. Why? Because it's hard to detect the difference between say triggerbot and 8-blocking. We need an anticheat that can combat this, and in order to do so it's important that the more experienced PvP'ers and PvP-experienced moderators understand how these hacks work, and collaborate with the developers to find more accurate ways to combat these hacks.

Cheating will never stop no matter what we do on any network, but we sure as hell can do our best to fix it.
 

Evermore

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- Not my brother ;)

Some clients have triggerbots with random APS, and I assume there would be certain clients with kill aura with random APS also. This means that it bypasses badlion and kohi anticheats. The hit and miss ratio will only be able to detect aimbot and kill aura I assume, since trigger bot does not increase the hit box size, nor does it allow you to hit an opponent without directly making contact with the hitbox.
Triggerbot only swings when you can hit someone, therefore some one would have an inhumanly high hit/miss ratio.

AntiSkid and anticheat utilize many other checks than the ones I listed; however, they aren't publically known for the most part (which makes them more potent, as hackers would not know what to code to bypass it)
 

Tenebrous

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- Not my brother ;)

Some clients have triggerbots with random APS, and I assume there would be certain clients with kill aura with random APS also. This means that it bypasses badlion and kohi anticheats. The hit and miss ratio will only be able to detect aimbot and kill aura I assume, since trigger bot does not increase the hit box size, nor does it allow you to hit an opponent without directly making contact with the hitbox.
anticheat is unbypassable. They have about 15 checks which are able to literally detect every hacked client out there.
The reason they're not auto banning is because Badlion is waiting for those clients to become a big enough problem.

It is impossible to bypass. Several players have been caught jitter clicking over a 2-5 cps randomized triggerbot. Also they're soon going to come out with a much more improved version, one that actually detect which client you're using.
 

Vinyl

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Some of us can haha.
No, you can't.

The anticheat system would only need to kick clients when it detects a cheat that humans can't. All that would need to be developed is a system that can kick the clients for the current undetectable cheats. Also I don't know why you are talking as if there are actually people trying to bypass a random minecraft servers anticheat, because that's highly unlikely.
 

Tenebrous

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No, you can't.

The anticheat system would only need to kick clients when it detects a cheat that humans can't. All that would need to be developed is a system that can kick the clients for the current undetectable cheats. Also I don't know why you are talking as if there are actually people trying to bypass a random minecraft servers anticheat, because that's highly unlikely.
Lol just go on a sketchy site, half of the posts are "anticheat bypass"
 

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