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A genuine concern for the future of this server.

Col_StaR

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I'd be a fan of an automated system like this, though I honestly doubt the claim that anticheat is 100% accurate; no system is 100% accurate, but sometimes the belief in such a thing is as powerful of a deterrent as the system itself.

I just wish we could expedite our work on it.
I've already alerted some Devs for their input on this matter.
 

Tenebrous

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I'd be a fan of an automated system like this, though I honestly doubt the claim that anticheat is 100% accurate; no system is 100% accurate, but sometimes the belief in such a thing is as powerful of a deterrent as the system itself.

I just wish we could expedite our work on it.
I've already alerted some Devs for their input on this matter.
It literally had one mistake... youtubers were caught cheating such as oBrave Dualzz and then admitted to it after
 

Trilexium

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This is definitely something that's needed. XAC is good, but false positives are more common than you'd think (when I've been playing with friends who I consider to be good at pvp on more than one occasion XAC has banned them for a minute- falsely, mind you). If we could improve the accuracy of the system, then it would get most of the hard work done, seeing as there's a backbone for such a system already there. Then you just increase the amount of time XAC bans for and we've got an automated system, much like anticheat and AntiSkid.

We would need to test it quite thoroughly though, as I believe the reasons behind the rare false positives produced by anticheat stem from a lack of initial testing with good players (basically, the people testing anticheat weren't 'good'). There will be a margin of error but it's all about making it as small as possible.

I suppose the ultimate way to prevent hackers (although even this way isn't 100% foolproof) is to force users to connect with a 'client' developed by MCGamer. It wouldn't let anyone who doesn't use the client on. This presents its own problems, for example; non-English speaking players not understanding what's going on, as well as it just being a general fuss. Not to mention anyone with decent programming abilities could easily modify the client and make it undetectable- much like how some hacks in CS:GO bypass the VAC system despite VAC relying on looking into your client files to find anything fishy.

Conclusion - no method is 100% foolproof, but we can endeavour to improve XAC to act more like anticheat or AntiSkid or look into other measures. Also, we have the staff team (although the community seems to be losing faith in us ;-;) at our disposal to finish off the ones that get away from the system.
 

Dantelius

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This is definitely something that's needed. XAC is good, but false positives are more common than you'd think (when I've been playing with friends who I consider to be good at pvp on more than one occasion XAC has banned them for a minute- falsely, mind you). If we could improve the accuracy of the system, then it would get most of the hard work done, seeing as there's a backbone for such a system already there. Then you just increase the amount of time XAC bans for and we've got an automated system, much like anticheat and AntiSkid.

We would need to test it quite thoroughly though, as I believe the reasons behind the rare false positives produced by anticheat stem from a lack of initial testing with good players (basically, the people testing anticheat weren't 'good'). There will be a margin of error but it's all about making it as small as possible.

I suppose the ultimate way to prevent hackers (although even this way isn't 100% foolproof) is to force users to connect with a 'client' developed by MCGamer. It wouldn't let anyone who doesn't use the client on. This presents its own problems, for example; non-English speaking players not understanding what's going on, as well as it just being a general fuss. Not to mention anyone with decent programming abilities could easily modify the client and make it undetectable- much like how some hacks in CS:GO bypass the VAC system despite VAC relying on looking into your client files to find anything fishy.

Conclusion - no method is 100% foolproof, but we can endeavour to improve XAC to act more like anticheat or AntiSkid or look into other measures. Also, we have the staff team (although the community seems to be losing faith in us ;-;) at our disposal to finish off the ones that get away from the system.
http://www.badlion.net/forum/thread/43697

(this is what archy said when hcteams announced their new client sided no cheat)
 

MCOnThePCAndrew

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I understand what you're trying to get at, but MCGamer is way better for SG than badlion due to the maps that MCGamer has. If you like 1v1's badlion is awesome but MCGamer is an SG driven server and that's why people play it more than badlion.
 

Evermore

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I understand what you're trying to get at, but MCGamer is way better for SG than badlion due to the maps that MCGamer has. If you like 1v1's badlion is awesome but MCGamer is an SG driven server and that's why people play it more than badlion.
No one is saying that Badlion's SG is better.

We're all saying that anticheat is vastly superior, and that MCSG needs to priritize improving its No-Cheat to function similarly.
 

Rusty

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Hey y'all.
1. MCSG is too large and there are too many issues to deal with first
- Both Badlion and Kohi have similar player counts, only a tad bit smaller. Also consider that when asked most people find hackers the #1 problem with the
server.

2. It takes too long to develop an effective anticheat or it is implausible.
-This assumes that it is pragmatically incoherent to create such a system. This has been axiomatically falsified several times, namely the fact that kohi developed a anticheat like system within 2 months of Badlion.


3. We're working on it
-So, how long have you been working on this exactly? It must not have been very long because kohi could develop it in about 9 weeks.

Conclusion: Autobanning anticheat NEEDS to be a priority of the server in order to ensure future prosperity.
This does seem like a cop out, but the network is in an interesting place right now. We have all of our server developers working on the quality of the network, getting ready for an across the board quality control (more details on that in the future). This has let some other important areas (i.e. the anticheat) fall short of their expectations. This isnt to say that they're being ignored (we've been keeping an eye on NCP and tweaking it to provide the best play experience possible) but not actively developed (XAC is getting a little lonely). There are certainly ideas that we have to implement, but we arent in a position to implement them.

There will be time to work on the anticheat soon. We have the ideas, we have the knowledge. We just want to make sure you guys are getting a good play experience first, before removing the bad apples.
 

MCOnThePCAndrew

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No one is saying that Badlion's SG is better.

We're all saying that anticheat is vastly superior, and that MCSG needs to priritize improving its No-Cheat to function similarly.
I didn't say badlions sg wasn't better. I said MCSG is just more sg based. I wasn't talking about anti-cheat
 

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