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New Ideas?

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Recently I thought of a new idea that might make MCSG a bit better. As you know, many people get targeted or killed off spawn during the first 30 seconds of the game, especially those that are famous/youtubers that aren't disguised. So I wondered if maybe there could be a plug-in of some sort that helps players to not worry about being targeted. To be more detailed, players who die within the first 30 seconds of a game, shouldn't count that game as a loss. This can help with targeting and being killed off spawn. I have also found some problems that might come along with this plug-in, which could promote boosting. Players could join a game with less people do /kill and a player win. However there are rules on mcsg that don't allow boosting, and those who do boost should get banned. Thanks for reading my idea and goodbye. :D
 

Nephilim

Mockingjay
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Thread Moved to the Feature Suggestions Section.
 

Electrix

Peacekeeper
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First off, nice thread. I can tell you put some thought into your post, which is rather rare in the Feature Suggestions section.

1. I don't really support this because dying off of spawn is a part of the game that happens to everyone. It's not going to greatly affect your W/L ratio anyway (unless you are very unlucky or just not the best at SG).

However, there are ways to avoid it, and whether you should go to corn or not is a strategy I think is neat. Another good idea is to keep your hand in an empty slot while looting to prevent someone stealing your gapple. Not to mention: never put on armor without a weapon.

2. This problem happens already, and I think not counting quick losses would potentially worsen it. If you can boost someone else's stats without ruining yours, that opens a giant window for cheating.

Luckily, boosters can definitely be caught, and the Sr. Staff is dealing with these cheaters all the time. If you see someone boosting, please do PM a staff member.
 

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