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Solo SG!

LightAura

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Personally, I like the idea. I could care less about my chest routes, I just think it'd make things more interesting. As I said, just my opinion.
I see where your coming from, it would be interesting, but I would probably smash my monitor while I'm full leather with a raw chicken, only finding tier 1's :p.
 

Ceroria

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I like the idea of them removing chests personally, because I think it makes things more challenging, more competitive. That's me though.

Other than that, I'm really enjoying solo sg...I just think staff should be able to talk in chat. >.<
/say or /gamemaster :]
 

Ava

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For the record, randomly removed chests is a "possibly" thing right now; it's not a confirmed feature. We'll be bringing back in-game polls soon to help improve Solo SG, and that'll be one of the first polls.
 

Mamiamato24

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I'm going to be completely honest, this gamemode will probably end up similar to the likes of Catching Fire and SG Classic. The conceptualization is there, I'm just worried about the implementation. The community is ironic in some ways; people will eventually miss teaming with others and the overall regular survival games experience. Or maybe it'll be a massive success...we'll have to wait and see.
 

exAryu

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Credits to Braden for the artwork, and Vanicle | Vanessa & Nephilim for helping writing the thread!


We all know and love Minecraft Survival Games for different reasons. Whether it’s the insane sword combos, the tricky choke points, or the thrill of getting to your chest route first, MCSG has been one of our most popular gametypes. Now, we would like to officially introduce an eagerly awaited spin-off to this gamemode - SoloSG!


  • Solo SG will be a fight to the end with 12 players maximum, and will start with 6 players minimum.

  • There will be a 2 player deathmatch.

  • No chat is allowed in-game and has therefore been disabled, to prevent players communicating with one another and discouraging teaming.

  • All tributes will be disguised upon entering the game, giving the game its own twist and encouraging the Solo gameplay.

  • The same 24 player maps that are currently being used on the regular SG servers will also be utilized for Solo SG. However, half of the spawn podiums will be deactivated.

  • A new section has been made in the hub, where players can access the signs to join the game. It is an underground room, made in the same place as the regular SG signs. This might be subject to change in the future.

  • Sponsoring will not be allowed and has been disabled in this gamemode.



Solo SG, as you can tell by the name already, will have the same concept as our regular Survival Games gamemode, however it will be played solo. Teaming with other players will not be tolerated and certain features have been added to prevent this from happening as much as possible. If you are caught teaming with someone else in the game, you will be removed from the network for a 1 hour repeating ban. This means that if you are caught teaming again, you will be removed for 1 hour repeatedly. However this may be subject to change upon community response and developer input.

All players will be disguised, however, the same rules and regulations apply to our solo servers. If a player is violating a rule, please report them to a staff member or at http://report.mcgamer.info. Our moderators have the resources to issue the correct punishments even when an individual is disguised.







There will be separate leaderboards for the Solo SG gamemode, allowing players to climb to the top on a new leaderboard and see where you stand against the best Solo SG players. Any wins or losses that were made on these leaderboards will not affect your regular SG statistics.

Leaderboards Link: http://www.mcgamer.net/stats/solosg.





If you have any feedback or suggestions, please make sure to let us know! We will be listening to the community for any thoughts and feedback to provide the best experience we can. There are also plans to open up a forum section dedicated to Solo SG discussions, feature suggestions, and tips and tricks. If you find any bugs or glitches within this gamemode, or in general, make sure to submit a bug report to our Github: https://github.com/MCGamerNetwork/Issues. Remember to follow the template to give us all the information we need to resolve the issue!

We hope you’ll enjoy this new addition to the MCGamer Network!

~ MCGamer Staff team.
Hmm, I sorta wished that the wins you get in solo and the normal combine together.
 

Fusionnuggets

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Good job developers, you've created something to stop the complaints of teaming. But sadly, not too many people will thank you for it (not enough at least) and start complaining about the next issue :c
 

SUPERVIP101

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I'm interested in this quite a bit, however I'd like to know how we're going
to moderate the "No teaming" part of it. No actual scripts will work other than
spectating. One idea is that players cannot join the same server as each other every 2-3 games. This way teams won't essentially be an often thing. This will also create a
random mix of players, also diffuses targeting a little more too c:
 

4non

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nrob19 is our new local admin who will be covering the majority of Col's tasks. It's crucial to have a local member of the administration who works close with Chad to keep everything running smoothly. Instead of wording it that way, a simple "Hi" would be appreciated.
i feel like you still really dont like me lol
i didnt mean it in a rude way xD
 

LightAura

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I'm interested in this quite a bit, however I'd like to know how we're going
to moderate the "No teaming" part of it. No actual scripts will work other than
spectating. One idea is that players cannot join the same server as each other every 2-3 games. This way teams won't essentially be an often thing. This will also create a
random mix of players, also diffuses targeting a little more too c:
If players wanted to ffa with friends, that would ruin it.
 

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