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Sounds good, do it!
Also make sure all traps are possible to avoid/escape from with some skill.
Unlike those snow-covered lava pits in SG5 that you have no chance of noticing unless falling into.
Thats also called 'learning by dying' and an absolute no-no in games.
Thank you! I'm trying my best to make it all look a bit realistic, as far as its possible with minecraft...
So no fancy rock arches everywhere, or dragons on a mountain and stuff like that.
Just added a maya-ish ruin on a mountain.
I think I'll add much more of this stuff on the other...
Seems cool! Can we see more screenshots of the terrain?
Nice thing you used swamp biome to make the grass darker.
I'm actually trying to learn to play that song on keyboard atm xD
Hey there!
Added a lot of stuff:
Village along one island
I've been thinking, maybe this was the wrong approach and I should've instead made something jungle-temple ruin -ish ... but this took so much time D:
Man-eater camp
Maybe I should make the walkways of a different material cos...
Thx for the comments guys!
And, Yes I was thinking of this water problem too. I think the boats will help, and technically, this has actually many times more landmass than breeze, while the glass dome is the same size. So the ocean in the middle seems big, but its not bigger than the vast ocean...
This is a small Ocean map with lots of islands. Map radius is 250.
The spawn is a large wooden raft floating between the islands.
There will be boats around the spawn to make travel more convenient, everyone gets a boat!
I'm mostly done with the terraforming and started adding foliage to some of...
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