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  1. AverageLoz

    HungryHills (24) - WIP (Nearly there!)

    What was your feedback?
  2. AverageLoz

    HungryHills (24) - WIP (Nearly there!)

    Why has this thread turned into a school playground?
  3. AverageLoz

    Random location of chests

    I was thinking this before but I don't really think it would solve the problem, once you have basic map knowledge you give yourself routes (at least this is how I do it and I'm sure others do), all this would do is make you route longer if that makes any sense? Like on your 100 block route...
  4. AverageLoz

    Well everyone should watch this video at least once

    Those that take the risks are the ones that win! The 'holding a bad weapon to draw them in' thing is something I've been doing for a while and it works nearly all the time, honestly one of the best tactics you can use
  5. AverageLoz

    on city map cornicopia is overpowered

    I honestly don't think camping is a problem, The games only last 60 minutes and they normally finish before then anyway, plus camping is a completely legitimate tactic, if camping was 'banned' there would be no point in there being a cornucopia in the first place?
  6. AverageLoz

    on city map cornicopia is overpowered

    I think diamonds can be fair, if they're can only be 2 in the game and they spawn at completely random chest it massively reduces the chance of someone acquiring a diamond sword
  7. AverageLoz

    A different take on item and food distribution

    I think the problem is that if you make the Corn too much of a focus, the teams will nearly always win, I personally like how it is at the moment on SG1, once the Chests are fixed on SG2 I think it will be pretty balanced on there aswell
  8. AverageLoz

    on city map cornicopia is overpowered

    I do think that the Corn is overpowered, but only because the half the chests outside of the Corn are always empty, once that's fixed I imagine it will be a pretty equal playing field, but remember the Corn is supposed to be overpowered
  9. AverageLoz

    Atlantis Survival Games

    You can't have water leaking because you'd be able to get out of the dome, then again you could just block it off with a few blocks again
  10. AverageLoz

    HungryHills (24) - WIP (Nearly there!)

    I'm sure this will be accepted, maybe not the first time round though but looking forward to the feedback you'll be getting!
  11. AverageLoz

    HungryHills (24) - WIP (Nearly there!)

    This looks quality, sure to be accepted!
  12. AverageLoz

    For our jungle map *READ MODERATORS OR ADMIN PLEASE*

    Possibly PM chad, I'm sure he'd let you know
  13. AverageLoz

    Great Aracely: Build Thread

    Some more ruins, finished them yesterday, also done a few other bits and pieces, should be submitting it this weekend, although I don't expect it to be accepted first time round, if at all!
  14. AverageLoz

    Redstone Torches

    Hmm, I suppose my redstone skills just aren't advanced enough!
  15. AverageLoz

    Chests not re-filling

    Yeah I do recall the Gold House chests not re-filling also
  16. AverageLoz

    Redstone Torches

    I don't know about everyone else but the 'burnout' thing on torches is so stupid, I don't understand the point of it?
  17. AverageLoz

    Chests not re-filling

    Yeah EU servers chad, the ones around the power plant never have anything in (pretty certain anyway) theres quite a few others but I don't remember there locations
  18. AverageLoz

    Chests not re-filling

    I've pretty much given up on SG2, the lag I get on that map is just insane
  19. AverageLoz

    Chests not re-filling

    Yeah, it's really annoying!
  20. AverageLoz

    Chests not re-filling

    Seems unlikely I would come across some many chests with nothing in them though, when you consider that on SG1 you pretty much never come across an empty