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I was thinking this before but I don't really think it would solve the problem, once you have basic map knowledge you give yourself routes (at least this is how I do it and I'm sure others do), all this would do is make you route longer if that makes any sense?
Like on your 100 block route...
Those that take the risks are the ones that win!
The 'holding a bad weapon to draw them in' thing is something I've been doing for a while and it works nearly all the time, honestly one of the best tactics you can use
I honestly don't think camping is a problem, The games only last 60 minutes and they normally finish before then anyway, plus camping is a completely legitimate tactic, if camping was 'banned' there would be no point in there being a cornucopia in the first place?
I think diamonds can be fair, if they're can only be 2 in the game and they spawn at completely random chest it massively reduces the chance of someone acquiring a diamond sword
I think the problem is that if you make the Corn too much of a focus, the teams will nearly always win, I personally like how it is at the moment on SG1, once the Chests are fixed on SG2 I think it will be pretty balanced on there aswell
I do think that the Corn is overpowered, but only because the half the chests outside of the Corn are always empty, once that's fixed I imagine it will be a pretty equal playing field, but remember the Corn is supposed to be overpowered
Some more ruins, finished them yesterday, also done a few other bits and pieces, should be submitting it this weekend, although I don't expect it to be accepted first time round, if at all!
Yeah EU servers chad, the ones around the power plant never have anything in (pretty certain anyway) theres quite a few others but I don't remember there locations
Seems unlikely I would come across some many chests with nothing in them though, when you consider that on SG1 you pretty much never come across an empty
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