JoltSwang
Spectator
- Joined
- Aug 20, 2014
- Messages
- 8
- Reaction score
- 0
I've noticed that maps more or less since breeze island and SG4 have mostly been very small compact maps based on pure PvP and quick games, My favourite style of map is the big ones like SG2, SG3, Taiwan games (Not sure how it's spelt) where you wander around a seemingly endless map looking for scraps of armour and weapons trying hard to survive the unexpected and less often occuring battles with other players and outsmarting the maps traps. I understand why people may enjoy the newer style but I've decided to try my hand at a very large map (hoping for about 500-600 Radius) that is always throwing curveballs at you.