bob_brickman99
Survivor
- Joined
- Apr 7, 2014
- Messages
- 235
- Reaction score
- 98
No, it's not what you are thinking. The servers are still up.
What I mean by this is that the "Survival" Games are turning into the "PVP" games.
No longer does it require a significant amount of skill and strategy to succeed in the Survival Games, but now there is less actual surviving and more fighting. Gone are the days when a player needed to scavenge the ground, looking for food and, if he was really lucky, some armour or a weapon. Now, all a player needs to do is run into a house and he will nearly always come out with a weapon, decent armour and enough food to survive the full 30 minutes.
More and more maps are being created, which is good. However, these maps are containing more and more Tier 2 chests. The most recent map released by TeamElite (SG:Inertia - which looks amazing btw) has more Tier 2 chests than Tier 1 - and this is the same with many others. Another thing I have noticed is that the arenas are becoming smaller and smaller. Solar Frost used to be the only map that went for 5 minutes - but now there are more games that don't last - in fact, most games don't even get a refill!
Back in the days of 1.2.5, MCSGv1, there used to be mobs in the games, which made it much more difficult to survive at night. Now, the most dangerous entity at night (except for a player) is an unexpected gravel trap on SG4. Most maps don't have the caliber of survival that we used to have
So how do we fix this? I don't really know. I just feel that we need to add back the Survival aspect of Survival Games. What do you guys think? Less Tier 2s? Rarer armour? Less chests? Re-add mobs? All of the above? Post your thoughts below - you might even completely disagree...
What I mean by this is that the "Survival" Games are turning into the "PVP" games.
No longer does it require a significant amount of skill and strategy to succeed in the Survival Games, but now there is less actual surviving and more fighting. Gone are the days when a player needed to scavenge the ground, looking for food and, if he was really lucky, some armour or a weapon. Now, all a player needs to do is run into a house and he will nearly always come out with a weapon, decent armour and enough food to survive the full 30 minutes.
More and more maps are being created, which is good. However, these maps are containing more and more Tier 2 chests. The most recent map released by TeamElite (SG:Inertia - which looks amazing btw) has more Tier 2 chests than Tier 1 - and this is the same with many others. Another thing I have noticed is that the arenas are becoming smaller and smaller. Solar Frost used to be the only map that went for 5 minutes - but now there are more games that don't last - in fact, most games don't even get a refill!
Back in the days of 1.2.5, MCSGv1, there used to be mobs in the games, which made it much more difficult to survive at night. Now, the most dangerous entity at night (except for a player) is an unexpected gravel trap on SG4. Most maps don't have the caliber of survival that we used to have
So how do we fix this? I don't really know. I just feel that we need to add back the Survival aspect of Survival Games. What do you guys think? Less Tier 2s? Rarer armour? Less chests? Re-add mobs? All of the above? Post your thoughts below - you might even completely disagree...