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”Last seen 2017” Rip
I don't completely agree with everything you stated. But before I start by saying, I'm in school and have absolutley no time to be hopping on the server frequently, but the nostalgia is what really brought me back.
From what I hear, the Minecraft 'community' is in desperate need of the good ole fashion Survival Games. Right now we are all basically stuck with a bigger server that is not to be named, (just in case they delete the response). I wouldn't be surprised if many of the people who are playing said server finally realize there are more places to go. MCSG is definitely what they are looking for.
Also, do keep in mind that the server is not currently open to the general public. In order to join we need to take an extra step and go through discord to actually get in. As with most games, developers/owners label this time period as Alpha because they are still testing.
I have been semi-actively playing MCSG for the past 4 or 5 days and I am yet to notice any of the glitches that you have noticed, other than the block glitch one. But ten minutes later, we were thrown into one of the test lobbies, where the devs were asking us for what we noticed and they fixed it almost instantly after.
This response isn't neatly formatted or anything, but I just felt the need to give my response to a couple of the things you said.
Have a good one!![]()
Rules. Rules are outdated. I understand you "reformed" the rules slightly, however they are still pretty horrible and not up-to standard for 2019. I'm referring mostly to the text-chat punishments. Filters are just stupid, and banning people for things that are said in game are just ridiculous to me. This is why most people favoured Badlion rules. They were a competitive server and therefore were pretty flexible on chat. They had flexible chat rules, yet fair punishments. E.g Swearing wasn't a mute. Threatening someone (DDOSS Threats) were a ban. Being excessively toxic was a mute. The mute lengths were much shorter and much more fairer. I've seen people banned on MCSG for 5 days for saying things like "I don't like gay people" which is pretty damn excessive regardless of how rude the comment is. I'm fairly certain the average playerbase age has significantly increased as everyone is most likely 15+, there is no reason to be a G Rated server anymore. Let people say what they want, but if they cross the line punish them.
So I'll address this part.I do hope Kraken reads this, quite a few members of the AU community (myself included) have been arguing with Kraken on the mentioned discord server for the last month or so about map tiering and which maps need to be included. Yet it seems nothing has been done in this regard (obviously TSG2, Alaskan Village and Demon's Breeze were nice additions to the map pool), the only main change has been the re-tiering of Alaskan Village. Although it is good to see staff act on these issues, the fact is that they shouldn't be issues in the first place! All anyone has said since the release of Alpha is to keep everything as it was, not go and change the tiering because you think it is more "balanced". The problem with Kraken and the map team is that they do not have experience with the actual PvP aspect of SG, chest routes and clan battles etc. More map team members need to be added that aren't completely out of the loop when it comes to the SG gamemode itself. As LGBT said above, the REAL classic maps that people enjoyed need to be added (Zone 85, Intertia, Adrenaline and Highway), or the current map pool will get stale.
Not going to comment on the rest, but as this is the case, would it not be better to hand off the mapping responsibilities to someone with a little more time and connection to the community? It seems like you want to be the head of mapping, but if other responsibilities are in the way, why not give it to someone more capable of giving the devotion that the role needs?I work 45 hours a week, so I have little to no time to play SG, which gives me little time to understand the chest routes, hence the relying on community members.
So I'll address this part.
I haven't been arguing with anyone. I have discussions with the players, that sometimes I disagree with but it never implodes to an argument.
As of Right now chad is adding maps from public vote. I have Zero say in what maps are added. On full release, that jurisdiction will be moved to me and my team.
As for the map tiering, as has been pointed out, some maps had issues importing to the network and some tiering was lost. We did our best to re-do it, but as you said, we rely on community members to help us in that regard as our team is still growing. I cant help but get the feeling your expectations of our team are way too high. We've only just come into alpha, and were still growing the team from scratch. I work 45 hours a week, so I have little to no time to play SG, which gives me little time to understand the chest routes, hence the relying on community members.
As of right now, we are focusing on the build team, and finding people to fill the leadership roles there. This takes time, as we dont want to hire the wrong people that could damage the direction of the community, and I'll never apologize for being careful about who we put in a leadership role.
While I'm not saying you're wrong or right, I am saying I disagree with everything you said, including the way you went about getting this message to me. I only just happened to read the comments of the dev changelog on my lunch break, whereas instead you could have easily DM'd me your concerns on here or discord, which I advise you do in future if you want your voice heard when it comes to anything mapping.
All community staff here are on our team is on a volunteering basis. We are not a community with a gigantic budget to support people to work full time in all aspects and not sure you can argue that point (we are not even selling ranks yet lol...). We can't come from nothing and expect to have a budget like other larger communities to get full time staff here. Down the road that can change but we are making decisions where we are putting the people in roles they want to work on and also supporting with skills on what they do best. Kraken by example was just brought on for the Map Making team for new content and wasn't originally tasked with map fixes. We are however adjusting to adding a QA team to have more dedicated people to vet incoming feedback and work with other team members to execute these fixes.
TLDR after reading this entire thread, if I had a nickle every time I heard a dying comment...I just want to reiterate we (including myself) are all here back here for the same reason and that reason is to bring back MCGamer to it's prime. We have so much support and happy to see so many people share the same goals. We are not shooting day 1 to be in our exact state where we left off but things take time to get back to what we have. You can have your opinions and I respect that but I see the support is there and if you don't agree you can go elsewhere. Rome wasn't built in a day but we are working faster than I originally thought even with having side/part timers giving the time they have to make a place where you can enjoy like in the old days.
TLDR after reading this entire thread, if I had a nickle every time I heard a dying comment