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MCGamer v2 Updates - Turkey Day, Thursday, November 27th

subtato

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Happy Turkey Day, Tributes!

Here at MCGamer, we usually have potatoes ready to serve. Well, maybe not potatoes today, but we do have some bug fixes and updates for the stability of our network.
Our team has been hard at work trying to perfect the network over the past few days, as well as pumping out the stats update -- unfortunately, we’re simply not done yet, but we will be soon!

Here’s a list of what has changed over the past few days:
  • Improvement of disguised players being hidden. You should no longer be able to spot disguised players by commands (sponsoring, etc.)
  • Flint and Steel update for QQ/SGC, as it seems successful in SG
  • Survival Bingo and AVN game-types: duplicate join/quit messages should no longer be occurring
  • Survival Bingo: Chest/Furnace/etc. protection works once again
  • Map Update: Fix SG hub
  • Map Update: Fix SG4 in SG
  • Map Update: The Lost Zoo (just fixing the name!)
  • Map Updates: Several “Unknown Maps” have been renamed properly
  • Several other smaller map updates
As Devin mentioned in his last update, these may not be huge updates, but a lot of things are going on behind-the-scenes that are simply difficult to describe until everything’s put together.
As always, feel free to post bug reports on our bug tracker, and let us know if you find any bugs!

Happy Turkey Tribute hunting, tributes!
 

soggypickle

District 13
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Thanks Sub! Happy Thanksgiving/Turkey Day everyone. xD
 

subtato

District 13
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Wheres the stat reset? It's been over 2 weeks :/
As much as I'd personally like to see the leaderboard update public, there are a number of pieces that must be completed before we make the system live. It simply isn't stable, and I'm sure no one would like a buggy system put into production.
 

Zetzus

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As much as I'd personally like to see the leaderboard update public, there are a number of pieces that must be completed before we make the system live. It simply isn't stable, and I'm sure no one would like a buggy system put into production.
We must w8 :c
 

TouchDeath1

Survivor
Joined
Apr 27, 2014
Messages
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Happy Turkey Day, Tributes!

Here at MCGamer, we usually have potatoes ready to serve. Well, maybe not potatoes today, but we do have some bug fixes and updates for the stability of our network.
Our team has been hard at work trying to perfect the network over the past few days, as well as pumping out the stats update -- unfortunately, we’re simply not done yet, but we will be soon!

Here’s a list of what has changed over the past few days:
  • Improvement of disguised players being hidden. You should no longer be able to spot disguised players by commands (sponsoring, etc.)
  • Flint and Steel update for QQ/SGC, as it seems successful in SG
  • Survival Bingo and AVN game-types: duplicate join/quit messages should no longer be occurring
  • Survival Bingo: Chest/Furnace/etc. protection works once again
  • Map Update: Fix SG hub
  • Map Update: Fix SG4 in SG
  • Map Update: The Lost Zoo (just fixing the name!)
  • Map Updates: Several “Unknown Maps” have been renamed properly
  • Several other smaller map updates
As Devin mentioned in his last update, these may not be huge updates, but a lot of things are going on behind-the-scenes that are simply difficult to describe until everything’s put together.
As always, feel free to post bug reports on our bug tracker, and let us know if you find any bugs!

Happy Turkey Tribute hunting, tributes!
Fixed invisible fire on grass, but new bug, Invisible fire on ice
 

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