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Using Flint and Steel to negate knockback - Viable or not?

Is this tactic viable? (Please elaborate further in comments)

  • Yes

    Votes: 2 7.7%
  • No

    Votes: 14 53.8%
  • Sometimes

    Votes: 5 19.2%
  • I still have yet to learn what this is

    Votes: 5 19.2%

  • Total voters
    26

Mooclan

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I'm no expert on the latest trending PvP and combat tactics, but even news of this interesting little tactic has reached my ears.


How it's done (I think):
If you are lit on fire, it prevents you from being affected by the knock-back from outside sources. (Or at least, greatly reduces the effect.)
This gives the appearance of having an anti-knockback hack or modification, except it is a vanilla feature (or bug) and is not in any way a punishable offense.

If you are set on fire during or before a fight, you will not be (noticeably) affected by knockback during the fight, allowing you to stay in closer proximity to the opponent, which can be used to your advantage with the proper knowledge and skill.


Advantages:
Not affected by sprint-knockback.
Fishing rod effect is reduced or eliminated.
???

Disadvantages:
Sustain a large amount of damage from the fire.
Unable to effectively sprint for the duration of the flame.
Reduced visibility - varies depending on Resource Pack.
Ability to strafe is reduced due to sprinting difficulties.



Obviously, I'm not an expert on this topic, and there is much room for speculation and thinking.

What are your thoughts? Pros and cons that you notice?
And most importantly, is this a viable tactic and in what situations would you use (or not use) it?
 

I_love_desk

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Wait, are you saying that setting yourself on fire during a fight could be used as an advantage in PvP? It's a pretty cool idea but I don't think it works I'm afraid, quite simply because the disadvantages of being set on fire are pretty strong. I think this is one of the most important problems:

Ability to strafe is reduced due to sprinting difficulties.
While you might be able to be close to your opponent, you're not going to be able to strafe around them, and if they start running, the fire will prevent rather than help in getting you closer to your opponent.

So sorry, it's a no from me D:
 

powdski

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Wait, are you saying that setting yourself on fire during a fight could be used as an advantage in PvP? It's a pretty cool idea but I don't think it works I'm afraid, quite simply because the disadvantages of being set on fire are pretty strong. I think this is one of the most important problems:



While you might be able to be close to your opponent, you're not going to be able to strafe around them, and if they start running, the fire will prevent rather than help in getting you closer to your opponent.

So sorry, it's a no from me D:
It's not American Idol xD
 

BitoBain

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I would just like to point out that knockback is reduced half of the time while on fire. Only when you are flashing red from the fire, which happens for half a second every second, is your knockback negated.

However, if you are standing in fire, the fire damage is constant and the no-knockback is therefore much more severe. Damage attained while standing in fire is actually reduced by armor, so you can actually last longer when standing in fire then when weaving in and out of it, assuming you have full iron or something close.

This tactic's pros outweigh its cons in practically every situation, but I can think of a few rare ones in which it could help out. It's like the fact that in chess you can promote a pawn to a knight if you want to. :p

---------------------------------------------------------------------------Hypothetical Situations-------------------------------------------------------------------------
  • You are standing upon a high structure getting shot at with nowhere to escape to, such as powerlines or a tower, and someone is shooting at you. By lighting a couple of fires and running back and forth in them, you make yourself immune to being knocked off while still having a little room to dodge. You could actually stall for quite a while, especially if you have golden apples, then wait for that person to get attacked by someone else or for a teammate to arrive.
  • You are standing on a mountain and you have an armor advantage but you are about to get knocked off by someone. By lighting a fire, you prevent getting knocked back and can fight them without moving. This would be especially good on a map like Breeze Island, with plenty of water around.
  • When fighting someone on dangerous ground, such as atop the powerlines on Valleyside University or on a bridge on Demon's Breeze.
Other than a couple situations, I wouldn't ever use this, but it's fun to think about it. You basically would only use it if you didn't want to get knocked down from a high place. It's probably better if you have gapples or water is nearby.
 

I_love_desk

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---------------------------------------------------------------------------Hypothetical Situations-------------------------------------------------------------------------
  • You are standing upon a high structure getting shot at with nowhere to escape to, such as powerlines or a tower, and someone is shooting at you. By lighting a couple of fires and running back and forth in them, you make yourself immune to being knocked off while still having a little room to dodge. You could actually stall for quite a while, especially if you have golden apples, then wait for that person to get attacked by someone else or for a teammate to arrive.
  • You are standing on a mountain and you have an armor advantage but you are about to get knocked off by someone. By lighting a fire, you prevent getting knocked back and can fight them without moving. This would be especially good on a map like Breeze Island, with plenty of water around.
  • When fighting someone on dangerous ground, such as atop the powerlines on Valleyside University or on a bridge on Demon's Breeze.
Other than a couple situations, I wouldn't ever use this, but it's fun to think about it. You basically would only use it if you didn't want to get knocked down from a high place. It's probably better if you have gapples or water is nearby.
These are all temporary measures which will just make you lower and easier to kill. e.g. #2:

Yes, you will not be knocked back for a while. However, you will be taking damage fast, and seeing this, your opponent will be shooting at you hoping for an easy kill. Let's say you've been standing in the fire for 5 seconds. Even if your opponent hasn't hit you with a bow shot, you're going to be reasonably low, and where are you now? Still on the mountain getting shot at, and in need of getting out as you will die to fire damage or to your opponents bow. A much better idea would be to simply try to find a way out.
 

Maso

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A friend of mine was banned for this offence, as the staff saw him as having anti-knockback hack :(
 

BitoBain

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These are all temporary measures which will just make you lower and easier to kill. e.g. #2:
This tactic's primary use would be to prevent dying from fall damage. If you are on top of a structure with no escape, about to get shot down, you don't have any other choice. I think it would be harder to kill someone with no-knockback who can fight back than someone who just takes one hit to send flying to their death. The only one of those which is a temporary "stalling" measure is #1, in which case you have no other choice but to try and stall your death until someone hopefully shows up.
Yes, you will not be knocked back for a while. However, you will be taking damage fast, and seeing this, your opponent will be shooting at you hoping for an easy kill.
The only situation I described that has anything to do with bow is #1, in which case you have no choice. (I was picturing more of a close-quarters, luck-based fight for #3. Sorry for not making that more clear.) The word "knocked off" in situation #2 implied that it was a melee fight. Situation #2 would be like a melee fight atop one of the ugly brown mountains on Teweran SG 2, when about to get knocked off. It would give you a few seconds to melee your opponent, and probably get a nice combo because of your no-knockback and depth advantage.
Let's say you've been standing in the fire for 5 seconds. Even if your opponent hasn't hit you with a bow shot, you're going to be reasonably low, and where are you now?
If you have full iron, you will take exactly two hearts of damage across five seconds from fire, which is not much at all compared to what you could get from falling twenty blocks. There's also the fact that you will have to step out of the fire and take another 3.5 hearts, which is why a golden apple or water would be nice. This tactic would mainly be useful if one was quite stacked.

Anyways, I doubt this tactic would come in handy more than a couple times every thousand games, so it's probably not even worth learning, but it's fun to think about.
 

Bcuzimbored1243

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Lets just say my favorite thing is fighting someone who is on fire BECAUSE they have much less-knockback...When someone takes less knockback, you can just get to the side of them while critting, and if you get (not 100% sure) 3 crits on them, they will most likely die from fire. Lighting yourself on fire is probably the worst thing you can do in a fight...The worst
 

Mooclan

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:p I should probably mention that I'm not in favor of using this, but it was something that I recently learned of, and I was interested in learning more about it. I've never purposefully used it, and don't plan to unless the need arises.

On another note, has anyone aside from me noticed that there's a much larger amount of people lighting themselves on fire while running away in a chase? .-. This is pretty silly.
 

Bcuzimbored1243

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:p I should probably mention that I'm not in favor of using this, but it was something that I recently learned of, and I was interested in learning more about it. I've never purposefully used it, and don't plan to unless the need arises.

On another note, has anyone aside from me noticed that there's a much larger amount of people lighting themselves on fire while running away in a chase? .-. This is pretty silly.
They are most likely trying to do the thing where you jump, and place a fire under yourself. If you do it right, it basically just makes a fire appear behind you, but I guess they aren't doing it right xD
 

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