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Wild-Western Plague Map W.I.P.

Chasn555

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For one thing, I grew up in a desert, and they are just my favorite biome both in Minecraft and out. I was thinking of building a map that wasn't just a desert biome, it would be a lot like the Mid-Western States of America, back in the timeperiod of the late 1800's / early 1900's. For example, Utah's vast open landscape with mountains at the edge of the map... Arizona's deep Grand Canyon taking up one extreme space in the map, but the canyon would have more shape, a lot like Canyon Lands, Utah... Northern Arizona's gallent monuments in Monument Valley... etc.

The Cornucopia would be a lot like the "Lone Ranger" setting (hope you saw the film btw), with several monuments here and there, big and small, some easy to climb, some requiring parkour. A large chunk of the map would contain a vast canyon land with pinnacles and such within them. All across the map is promised to contain both big and small, long, and short, thin, and thick arches. These arches would be a lot like the ones in Arches Park in Moab, Utah. The canyon will have a narrow river running all the way through it with some vegetation here and there (remember this is a desert, not much plants grow, but many types of them do). Some scattered areas of the map would have vast landscapes with some rural structures in them, including redstone puzzles, parkour, chests, and I plan on integrating a riddle set up with the storyline in the map. The riddle's source of start would be in some sort of a hidden location in the map, with clues, facts, and so on. The riddle would bring you to several areas of the map, until you finally solve it by finding the bounty (maybe 2 Tier II chests including a crafting table, etc. This would be one of the "hotspots" in the map. Now as the map would get used more for playing, some people will already know where that riddle is and get more pro at the map, just like all the PvPers on MCSG.

I haven't yet got a plot or proper storyline for the map, and what the war means, but basically I picture the setting to be like the early midwestern days when cowboys roamed the lands trying to track down Indians. Well all the players would be a representative of a clan of cowboys, because those days were rough, and not all the cowboys were acting as one society. Perhaps it became an infamous event back in those days, and not only cowboys, but Indians, and even pirates would attend. The motivation behind them attending this last man standing game would be that the secret organization that planned this event, would reward them lots of treasures, money, and luxury. Whoever won proved to their clan that they were the most superior of them all.

I plan on sizing the map to about 400-500 blocks in diameter, and I don't plan to go too big because the map will have lots of action-packed stuff in it, but with lots of open areas for PvP. Currently I just started this MCSG Map Development project yesterday on a private bukkit server, that has WorldEdit, VoxelSniper, etc. At this stage, I have an 800x800 block square of stone with a mid point, and I plan to start laying out on paper where everything will be located. I do have terraforming skills from the past, but I am still quite a rookie due to the endless possibilities. And don't worry, the map wont be as big as the canvas I am working on, but some high-tec players will have mods like Optifine installed, and they would have extreme render distance on, so I plan to build outside the dome. The dome will be one of the very last things I'll do.

Comments? Suggestions? Any creative ideas for the storyline? Tweaks? Let me know! I can take constructive criticism :)

INSPIRATIONAL PHOTOS:
1024px-Canyonlands_NP-Utah-USA.jpg

arches_national_park__arc_of_delicate_arch_by_alierturk-d5of90v.jpg

Monument-Valley-Merrick-Butte-631.jpg

My General Sketch of the Map:
(Sorry its sideways :p)
MCSG Draft.jpeg

MAP UPDATE 9/29/13:
A lot of work has been done since I last posted this thread!

I am excited to share with you a couple screenshots of how the map is progressing in its early stages of terraforming!

Here is a screenshot of an example of the basic terrain, which will be messed around with later:

2013-09-29_18.29.55.png

MAP UPDATE 10/21/13: (REPOSTED THREAD)

And once again, a lot more work has been done last since September 29th! I am seeing the map coming together well... slowly, but steady...
Well I knew it, the Canyon... WHEW! It was not easy! Endless minutes of observation to my sketch of the original, following the exact shape of the canyon that lies in the upper right portion of the map...

I am proud to share just the basic layout of this canyon. Of coarse though, this is not finished! The terrain is not even stone, no detail atm, and nothing else really... THIS IS PROJECT IS STILL IN ALPHA STAGE.

Well here is a picture of the canyon as it looks right now!
Canyon_Overlook.png

Looking up...
Canyon_LookingUp.png

The monuments... I have never made these before in Minecraft, so this was quite a challenge also! I only consider this half done due to the lack of detail and map elements incorporated...

Here is a picture of the monument from the center!
Monument_fromCorn.png

A closer look...
Monument_General.png

At a distance from the canyon...
Monument_fromCanyon.png
 
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chockadlad

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The corn. It looks almost exactly like TSg2's corn...
Not really, there's a "mountain" (?) on the same side, there's no statue structure, the mountain has a different color scheme as well(dirt and soulsand, while this one is different hardened clays)
 

Darby100

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Not really, there's a "mountain" (?) on the same side, there's no statue structure, the mountain has a different color scheme as well(dirt and soulsand, while this one is different hardened clays)
Still, the mountain and the way the cornucopia is built up reminds me of TSg2.
 

Wyz

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I love it! Yes, it looks a lot like tsg2 from corn, but it has just astonishing, fresh look from everywhere else! Tsg2 is old and overplayed, and i like the theme so i would vote this over tsg2. It's a WIP, can't wait seeing this finished! (and also, Vida Cova and SG3 are both jungle themed and well terraformed maps, so why did they accept both? (for those complaining))
 

Lively

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The base terrain looks world painted, and the canyon looks a bit too deep and jagged.
 
J

Joel/MadDawg

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I love it! Yes, it looks a lot like tsg2 from corn, but it has just astonishing, fresh look from everywhere else! Tsg2 is old and overplayed, and i like the theme so i would vote this over tsg2. It's a WIP, can't wait seeing this finished! (and also, Vida Cova and SG3 are both jungle themed and well terraformed maps, so why did they accept both? (for those complaining))
Why did they accept sg3? Are you kidding me? sg3 was the third map to be made by team vareide, meaning that it was the third map ever to be on these servers. sg3 wasn't "accepted", it was a revolutionary map made over 15 months ago!
 

Chasn555

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The base terrain looks world painted, and the canyon looks a bit too deep and jagged.
I know they are jagged. That's just because they are not done yet.... Matter of fact all I did was make the basic layout of it. You'll see, it'll be totally different :D
 
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