Best Clan Leader: Contrary to the popular belief, not Soul. I feel as if he was a good leader, but it would have to be my bro Agilities or Tironas11 or bombashious
Current Favorite Clan: Legacy
Most Active Clan: idk destiny?
Favorite Clan BattleMap: Holiday used to be my favorite, but Valleyside works for my clan better usually so i'd choose SG4
Favorite Past/Disbanded Clan: Forgotten
Most 'Famous' clan: Forgotten
Best Clan Hopper <3: Iancool the bunny
Best Clan Name: Forgotten
Best Tactical Player During Clan Battles: Probably Ace because he lives for the stats
Best Clan War Hoster: Ryan is better IMO
What do you prefer?
Grace Period [Y/N]: Personally I love grace period. It ups the level of the game to the point where route control and such could actually be dominated by skill/presence of persons on a route. However it also leaves the person to get the weapons on the routes to be the fast clicker.
Stone Sword Tree Valleyside [Y/N]: No
Spectators? [Y/N]: Again, spectators could up the game level, and I feel that at this point the no spectators rule should only be exclusive to MCSG. The rule was made back when spectators could tell gear and such to their team, and give positions out to their team. Now it honestly isn't necessary in servers other than MCSG (for example CW on private servers). The reason for this is because in MCSG spectators could sponsor. Now, talking about why they should be able to spectate. Allowing spectators can up the game level, and here are some common misconceptions. Again the gear of the opposing team can easily be revealed by hitting F3+a or just seeing the enemy in tiny render distance. Also, the part about tactical positions and such, let me elaborate. In the "status quo" we see the presence of ganking and flanking coming into play in teamfights, but to be honest, spectators wouldnt change that. What we do see being changed is a constant game between two leaders (as they should be the ones calling the shots), so even after they die the game turns into a large game of chess in sorts. Now, the death of a leader can destroy a team when specs arent allowed. What we see is that certain clans can recover with their officers and such, but there is also that Apex of leading that (I personally) has only be present once, the Forgotten example, where every player collaborated without leading to the point where a leader (For example Soul) wasn't needed after they died because any player could just fit into the position. Anyway, since that is a rare situation, the missing leader position also ups the game because the team that lost their leader is put at a disadvantage, and their skill alone and logic can bring them out of the hole that they are put in when they lose their leader in battle. Anyway, spectators both increases game level and decreases it, so I'd like for people to think about it differently, because it could change the game for the better on private servers (again like CW).
Sponsors/Bounties? [Y/N] No