D
Damien // Teepwn
Guest
Hi there,
This thread is to showcase an interesting concept I thought of using fishing rods and the way Minecraft registers hits.
F: Fishing
R: Rod
D: Damage
M: Masking
The basis of this takes advantage on the way Minecraft registers hits. When you take damage in any shape, or form you turn red and have a short period of invincibility where you cannot be hit. By using this concept, you can mask the damage of a bow, for example with that of a fishing rod.
Example: Your game has four people left, you and your teammate are extremely under-geared and all of a sudden a stacked full iron guy comes after you. To make luck worse, you guys are both in the water and he has tons of arrows. He's targeting your teammate. You start fishing rodding your teammate as the arrows fly at him. He takes no damage as the fishing rod hits him first and gives him the temporary invincibility.
If you still don't understand I made a video showcasing it.
This thread is to showcase an interesting concept I thought of using fishing rods and the way Minecraft registers hits.
F: Fishing
R: Rod
D: Damage
M: Masking
The basis of this takes advantage on the way Minecraft registers hits. When you take damage in any shape, or form you turn red and have a short period of invincibility where you cannot be hit. By using this concept, you can mask the damage of a bow, for example with that of a fishing rod.
Example: Your game has four people left, you and your teammate are extremely under-geared and all of a sudden a stacked full iron guy comes after you. To make luck worse, you guys are both in the water and he has tons of arrows. He's targeting your teammate. You start fishing rodding your teammate as the arrows fly at him. He takes no damage as the fishing rod hits him first and gives him the temporary invincibility.
If you still don't understand I made a video showcasing it.
Last edited by a moderator: