SuperxAndrew
District 13
- Joined
- May 24, 2012
- Messages
- 1,318
- Reaction score
- 2,528
This is going to be a fairly short topic… it might end up being longer. But today I am going to talk about how we (mostly as builders, but it is evident in the whole community) have lost sight as to what a Survival Games map is supposed to be like.
Over the past 2 years of map additions one thing has been clear, the ‘acceptable’ maps have changed. It started out very adventure/survival based with SG1 and SG2. But these days it is much more fast paced and pvp based. There is nothing wrong with the new way the game is played; however, there is something wrong (in my opinion) with the way the new maps are being created.
I want to preface this by saying that I am guilty of this with Zone 85. A map can be built for quick/fast paced games or it can be build for slow/adventurous games (outdated version). I believe a map can be (SHOULD BE) built to accommodate adventurous and fast paced style-using themes that would only be seen in the books/movies. After all, that is what the game type is trying to mirror.
Today, and I will use Zone 85 as an example because I see no harm in bad mouthing my own map, we see so many maps being accepted that would never be seen in the books/movies. For instance, on Zone 85 there are helicopters and planes everywhere in the air and it isn’t run down or destroyed anywhere. A basic Hunger Games map should be isolated. Not the new style where the town is nice and pretty and there are people waving to you on the streets as you battle your fellow tributes. (Obviously, this would be an exaggeration, but surely you get my point.)
We have lost sight as to what a Hunger Games map should look like, and, as always, change is never a bad thing, but I fear that this is going beyond changing how things are played and shifting into changing the point of the game to something totally different than what Team Vareide intended when they created the game type 2 and half years ago. And it all starts in the map community.
Anyway, tell me what you think about all this. If there are any questions about things I may not have been completely clear on feel free to ask.
Over the past 2 years of map additions one thing has been clear, the ‘acceptable’ maps have changed. It started out very adventure/survival based with SG1 and SG2. But these days it is much more fast paced and pvp based. There is nothing wrong with the new way the game is played; however, there is something wrong (in my opinion) with the way the new maps are being created.
I want to preface this by saying that I am guilty of this with Zone 85. A map can be built for quick/fast paced games or it can be build for slow/adventurous games (outdated version). I believe a map can be (SHOULD BE) built to accommodate adventurous and fast paced style-using themes that would only be seen in the books/movies. After all, that is what the game type is trying to mirror.
Today, and I will use Zone 85 as an example because I see no harm in bad mouthing my own map, we see so many maps being accepted that would never be seen in the books/movies. For instance, on Zone 85 there are helicopters and planes everywhere in the air and it isn’t run down or destroyed anywhere. A basic Hunger Games map should be isolated. Not the new style where the town is nice and pretty and there are people waving to you on the streets as you battle your fellow tributes. (Obviously, this would be an exaggeration, but surely you get my point.)
We have lost sight as to what a Hunger Games map should look like, and, as always, change is never a bad thing, but I fear that this is going beyond changing how things are played and shifting into changing the point of the game to something totally different than what Team Vareide intended when they created the game type 2 and half years ago. And it all starts in the map community.
Anyway, tell me what you think about all this. If there are any questions about things I may not have been completely clear on feel free to ask.