I’ve kinda gone into this mid way in another thread, but I figured it may be worth talking about on its own.
I think the current implementation behind the Leaderboards is flawed? It rewards longevity not ability. A farer system would be to calculate a player’s average points once they have played 10 or more games. Before you have played 10 games your score fluctuates too much to draw an accurate average and thus you do not appear on the leader board.
As i posted in the previous forum. Who is more skilled the guy who has played a million games and won 100 or the guy who has played 11 games and won 9?
I think the current implementation behind the Leaderboards is flawed? It rewards longevity not ability. A farer system would be to calculate a player’s average points once they have played 10 or more games. Before you have played 10 games your score fluctuates too much to draw an accurate average and thus you do not appear on the leader board.
As i posted in the previous forum. Who is more skilled the guy who has played a million games and won 100 or the guy who has played 11 games and won 9?
The first guy has a win % of less than 1%... so in other words he sucks
The second guy has a win % of 81%... should he really have to win 90+ games just to overtake the other guy.
The longer the games run the more out of touch the leaderboards (in their current form) will be.
Also if you have not played for X amount of time (say a month) your score is hidden until you start playing again. This will remove people who have long since left the game from the boards making way for others over time and keeping the leaderboards fresh.
Also if people want to become legends of the game and leave thier mark somewhere then have world records or something: "most kiss in a game" or "quickest win" for example. Or you could run top 10 torniments each month to win "player of the month" status and keep you name in the record books as it were.