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New Update 2.27.14 : Voting, Fence Eating and More

BlueDoesMC99

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The Updates I have noticed:
  • Now they tell you voting percentages
  • Maps that do not have the most votes still can be played
  • The fence eating glitch is now fixed
So I got on MCSG today and I noticed first that the voting system now tells you the percentages. Then I tried to eat a piece of food on a fence and it didn't work. Then, a lobby with 20 votes for SG4 and about 3 votes for Solar Frost, the Solar Frost won. This has happened many times.

My thoughts:
I do not like the percentages at all. It crowds your screen with lots of pointless numbers. Also, what has the most votes should always be played. I do like however, the patching of the fence glitch for runners.

These are just my opinions and what I have noticed so far. Tell me what you think and if you have noticed anything else in this update.
 
D

Damien // Teepwn

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Interesting... Didn't even know there was an update.
 

Dah_Hobbit

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The reason they have the percentages is because people need to know what the chance is of a map being played. If it wasn't there you would have no idea if your map had a big chance of being voted. However, there may be a more "clean" option to make the chat to look better.
 

Theoremz

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He just doesn't like when solar frost beats valleyside (neither do I.)
 

themastern00b

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Wait, so they made it that votes get the map a higher percentage of being played? So if Valleyside had 24 Votes, and Solar Frost had 2, Solar Frost could still be played?
 

Theoremz

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Wait, so they made it that votes get the map a higher percentage of being played? So if Valleyside had 24 Votes, and Solar Frost had 2, Solar Frost could still be played?
It's about a 7% chance but possible. Yes.
 

Sixorr

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The second most percentage number in the voting always wins.
 

Native

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I personally think this update has changed pvp and survival completely. I've also heard many maps if not all have been re-tiered. So good luck with new routes everyone!
 

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