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SURVIVAL GAMES Plantations [Download Link Now Available]

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Nick

Community Engagement & Mapping Team Representative
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Yes, it's finally here. After two months of intense building, terraforming and planning, myself, and each member of Kithex are extremely proud to present you the finished product of...
Plantations.

Name Of Map:
Plantations
Lead Builder/Build Team Name:
FourthState/Kithex
Game Type:
Survival Games
Description Of The Map:
The year is 1872, and despite slavery being illegal according to the Thirteenth Amendment established at the end of the civil war, slaves still work on the sugar plantations of the Alabama port town, Tuscaloosa. The sweltering heat and gruelling working conditions make working on these plantations a death sentence for any human. Not only is the social divide in this small, thriving port town evident, but this time in history is one of blood sweat tears and brings out the worst in human nature - not a bad place for an SG map.

This map doesn't just encompass beautiful building and stunning terraforming - behind the scenes the entire map is wired with redstone, ranging from small simple traps to smart cornucopias, this map will stand out from the rest and at the same time provide you with the best SG experience.

ScreenShots:


Corn One

Corn One with Boats

Corn Two

Birds Eye View of Town

Mansion

Court House

Church

Farms and Slave Housing

Docks

Cords Of Corn and Deathmatch Arena:
Corn 1:

x: -1159
y: 28
z: 151

Corn 2:
x: -984
y: 35
z: 13

Deathmatch Arena:
x: -575
y: 8
z: -278
Credits:
FourthState_Josh - Project Leader, Redstone + Building
KitMencha - Terraforming (Owner)
Zacharoutio - Building + Josh's Little Helper
Frazzli185 - Terraforming, Building, Aesthetics, Fillers + Ideas
AmyGlitters - Terraforming, Overlay, Building, Aesthetics, Fillers + Ideas
TheChurchyHD - Interior + Graphics
TheOneHarry - Terraforming, Ideas, Trees, Building + Aesthetics
Bowser52000 - Terraforming
NomNomOctopus - Ideas, Trees, Farms, Aesthetics + Interior
Azbe - Building
mmmeh - Building
Krypton - Building, Ideas + Aesthetics
Ghotiyz - Building + Trees
RelentlessForce - Trees, More Trees + Lots More Trees
123456789matrty - Building
Creper_face - Building
Kingsta132 - Building, Potatoes + Trees
Raidon - Church Interior

*We are not going to publicly give out the map. If interested, the map committee may contact myself, Krypton or TheOneHarry for a download link.

I, KitMencha of Kithex agree and accept that by submitting this map to the MCGamer Network for consideration it may be altered by the staff of MCGamer at any time in order to make gameplay changes. Also, by accepting this you understand that any violation of the map guidelines such as, but not limited to OP items being placed, may result in the immediate removal of your map and or any associated given ranks (VIP) from our servers. The MCGamer staff have full rights to decide whether or not the map in question is applied to or remains on the server network and the status of the map is subject to change at any time.​
 
Last edited:

dq

District 13
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Jan 13, 2013
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Whats wrong with it? (Think constructive criticism)
Seems like there are parts of the map that aren't just quite done yet.


Maybe it's just me, but some of these parts could use a bit more terraforming.

(Unless you're not done with the map and this is still in progress)
 

Nick

Community Engagement & Mapping Team Representative
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DQ said it perfectly, PvP also looks like it would be a bit iffy but no way of confirming that, so I'll give you benefit of the doubt. ;D
We have made sure that it is PvP capable as we have open spaces and areas that are great for PvP but also prevent long chases with pivots in the roads to stop people from attempting to try constantly sprint away.
 

YelloDawg39

Career
Joined
Dec 2, 2013
Messages
671
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Yes
Yes, it's finally here. After two months of intense building, terraforming and planning, myself, and each member of Kithex are extremely proud to present you the finished product of...
Plantations.

Name Of Map:
Plantations
Lead Builder/Build Team Name:
FourthState/Kithex
Game Type:
Survival Games
Description Of The Map:
The year is 1872, and despite slavery being illegal according to the Thirteenth Amendment established at the end of the civil war, slaves still work on the sugar plantations of the Alabama port town, Tuscaloosa. The sweltering heat and gruelling working conditions make working on these plantations a death sentence for any human. Not only is the social divide in this small, thriving port town evident, but this time in history is one of blood sweat tears and brings out the worst in human nature - not a bad place for an SG map.

This map doesn't just encompass beautiful building and stunning terraforming - behind the scenes the entire map is wired with redstone, ranging from small simple traps to smart cornucopias, this map will stand out from the rest and at the same time provide you with the best SG experience.

ScreenShots:


Corn One

Corn One with Boats

Corn Two

Birds Eye View of Town

Mansion

Court House

Church

Farms and Slave Housing

Docks

Cords Of Corn and Deathmatch Arena:
Corn 1:

x: -1159
y: 28
z: 151

Corn 2:
x: -984
y: 35
z: 13

Deathmatch Arena:
x: -575
y: 8
z: -278
Credits:
FourthState_Josh - Project Leader, Redstone + Building
KitMencha - Terraforming (Owner)
Zacharoutio - Building + Josh's Little Helper
Frazzli185 - Terraforming, Building, Aesthetics, Fillers + Ideas
AmyGlitters - Terraforming, Overlay, Building, Aesthetics, Fillers + Ideas
TheChurchyHD - Interior + Graphics
TheOneHarry - Terraforming, Ideas, Trees, Building + Aesthetics
Bowser52000 - Terraforming
NomNomOctopus - Ideas, Trees, Farms, Aesthetics + Interior
Azbe - Building
mmmeh - Building
Krypton - Building, Ideas + Aesthetics
Ghotiyz - Building + Trees
RelentlessForce - Trees, More Trees + Lots More Trees
123456789matrty - Building
Creper_face - Building
Kingsta132 - Building, Potatoes + Trees
Raidon - Church Interior

*We are not going to publicly give out the map. If interested, the map committee may contact myself, Krypton or TheOneHarry for a download link.

I, KitMencha of Kithex agree and accept that by submitting this map to the MCGamer Network for consideration it may be altered by the staff of MCGamer at any time in order to make gameplay changes. Also, by accepting this you understand that any violation of the map guidelines such as, but not limited to OP items being placed, may result in the immediate removal of your map and or any associated given ranks (VIP) from our servers. The MCGamer staff have full rights to decide whether or not the map in question is applied to or remains on the server network and the status of the map is subject to change at any time.​
SO EXCITED :D!!!111one!1!111!!!!!!!!juan1111!!11!!!!1
 

Nick

Community Engagement & Mapping Team Representative
Joined
May 31, 2013
Messages
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Seems like there are parts of the map that aren't just quite done yet.


Maybe it's just me, but some of these parts could use a bit more terraforming.

(Unless you're not done with the map and this is still in progress)[/QUOTE
Some of the pictures are outdated as the roads have been improved and we have done more with the flatlands.
 

Gnashna

Platinum
Joined
Sep 28, 2013
Messages
83
Reaction score
48
I think that it is a fine build, but you may want to consider adding more detail. When playing an SG map, just seeing open fields and buildings gets a little bland sometimes. Really consider the theme that you were going for and build from there by adding details and builds that really strengthen that theme.
 

Nick

Community Engagement & Mapping Team Representative
Joined
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Messages
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Reaction score
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I think that it is a fine build, but you may want to consider adding more detail. When playing an SG map, just seeing open fields and buildings gets a little bland sometimes. Really consider the theme that you were going for and build from there by adding details and builds that really strengthen that theme.
We will be doing a revamp soon :).
 

codzombies

Spectator
Joined
Sep 20, 2013
Messages
22
Reaction score
7
so you have pirate ships? and a modern court house and houses. I don't see a constant theme. and really not a fan of two corns.
 
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