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Resource Pack lightmap

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average_name

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Is it allowed to change the lightmap file in resource packs? If you increase it's brightness in any image editor, it basically looks like increased brightness ingame. Just wondering because it kind of achieves the same effect as gamma, but it's part of the resource pack.
 

dq

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why didnt you just ask us, you're in a channel with us right now

INSTEAD YOU LINK THIS THREAD IN CHAT WTF AVERAGE
 

Trilexium

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There'd be a divided opinion about this I'd think, but from my general standpoint I wouldn't consider it to be illegitimate; same thing could go for resource packs with reduced fire and all those PvP things (hell, I've seen a resource pack with a crosshair that has trajectory lines for bow shots and it wasn't ruled as illegitimate by the OCN staff, even though it was practically aimbot).
 

average_name

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There'd be a divided opinion about this I'd think, but from my general standpoint I wouldn't consider it to be illegitimate; same thing could go for resource packs with reduced fire and all those PvP things (hell, I've seen a resource pack with a crosshair that has trajectory lines for bow shots and it wasn't ruled as illegitimate by the OCN staff, even though it was practically aimbot).
I'm pretty sure that a crosshair optimized for pvp wouldn't qualify as aimbot
 

Trilexium

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I'm pretty sure that a crosshair optimized for pvp wouldn't qualify as aimbot
Meh, you get the point; relating to your original question about the lightmap alteration, some resourcepacks come with this by default due to having a 'dark' theme to the textures (if you know what I mean).
 

Nick

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Any form of increased brightness that requires you to edit a resource pack/increase gamma, that achieves higher brightness that can be achieved in vanilla Minecraft is not allowed.

The difference between normal brightness and an alteration is that if you can see shadows, you're good. If it's bright even in places that are dark, you're breaking the rules.

QA;TL
 
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