m16produtionz
Diamond
- Joined
- Mar 31, 2014
- Messages
- 78
- Reaction score
- 43
Alright, here we go.
The MCSG Community has always been competitive. Players hungry for kills and wins to get the perfect stats, and sometimes, just to get that 1 extra win, they team with another player, whether it be random or through Skype etc. but recently, the number of teams have multiplied, with at least 2 teams of 2 each game. This is becoming a huge issue with MCSG Players who mostly play solo as it demotivates and also decreases the chance of a win.
Don't get me wrong, I personally feel that there is no problem with teaming, but like everything, it has to be done to moderation. Not only are there 2 teams of 2, there are now 3 teams and 4 teams, consisting of decent players. This is a real problem as it is practically impossible to fight a team more than 3 who all have above 500 wins, as a result, players get mad and counter-team. This causes just an endless chain of teaming each and every game, making it unfair for those to play solo or choose to play solo.
This issue sparks the idea of a solo and team queue game. Many other popular servers already have this feature in-placed and players seem to be happy, but I have an objection with this. Having a fully solo and a fully team-based server completely ruins the whole aspect of what MCSG is all about. Not only that, but MCSG would have to create new plugins, which would take time, effort and bugs players would be annoyed with. The mix of teaming and playing solo makes up what MCSG is all about, taking that away by separating the teamers and the players who play solo would that that meaning away.
The action that should be taken by the MCSG Staff would be to strictly moderate how much a person is allowed to team and also, limiting the number of players in a team. I don't have a suggestion of how this could be done yet, but I'm sure the staff can figure it out. As for clan battles, it has also been an issue with players who accidentally join a game and get teamed on with 10 other players. I would suggest enabling the use of private games using a command each clan leader would use so that only players part of the clans can join.
As always, I really do appreciate any feedback on this topic.
Thanks for reading,
m16produtionz
The MCSG Community has always been competitive. Players hungry for kills and wins to get the perfect stats, and sometimes, just to get that 1 extra win, they team with another player, whether it be random or through Skype etc. but recently, the number of teams have multiplied, with at least 2 teams of 2 each game. This is becoming a huge issue with MCSG Players who mostly play solo as it demotivates and also decreases the chance of a win.
Don't get me wrong, I personally feel that there is no problem with teaming, but like everything, it has to be done to moderation. Not only are there 2 teams of 2, there are now 3 teams and 4 teams, consisting of decent players. This is a real problem as it is practically impossible to fight a team more than 3 who all have above 500 wins, as a result, players get mad and counter-team. This causes just an endless chain of teaming each and every game, making it unfair for those to play solo or choose to play solo.
This issue sparks the idea of a solo and team queue game. Many other popular servers already have this feature in-placed and players seem to be happy, but I have an objection with this. Having a fully solo and a fully team-based server completely ruins the whole aspect of what MCSG is all about. Not only that, but MCSG would have to create new plugins, which would take time, effort and bugs players would be annoyed with. The mix of teaming and playing solo makes up what MCSG is all about, taking that away by separating the teamers and the players who play solo would that that meaning away.
The action that should be taken by the MCSG Staff would be to strictly moderate how much a person is allowed to team and also, limiting the number of players in a team. I don't have a suggestion of how this could be done yet, but I'm sure the staff can figure it out. As for clan battles, it has also been an issue with players who accidentally join a game and get teamed on with 10 other players. I would suggest enabling the use of private games using a command each clan leader would use so that only players part of the clans can join.
As always, I really do appreciate any feedback on this topic.
Thanks for reading,
m16produtionz