Mr_Killarite
Spectator
- Joined
- Apr 18, 2012
- Messages
- 6
- Reaction score
- 2
Currently very WIP I introduce the idea for a smaller (500-650 block diameter) map that is more focused on height based areas. Sand, sandstone, gold, lapis, and water are the main blocks to be used for the map.
Concept:
A town/city with very distinct sections based on the wealth of those who would live there.
Three areas:
--The Bridge--
- Homes of the Wealthy
- Few Large Buildings
- Easy Navigation
- Clear Day/Night
- Tributes Easy to Spot
- Low/Medium Rewards aside from easy of travel
--The Town--
- Middle/Mid-low Class
- Homes, Churches, etc.
- Medium Navigation
- Overshadowed by The Bridge; Balance of Light and Shadow
- Places to Hide and Transport to The Bridge and The Aqueducts
- Medium Rewards.
--The Aqueducts-- (Sewers)
- Lower Class
- Water
- Very Maze-like with Hidden Passages and Rooms
- Difficult Navigation
- Almost Always Dark (Except for timed lights and entrances)
- Medium/High Rewards.
All three sections will have locations for double chests and puzzles (at least one per section). And if possible one "quest" that will require finding two not-so-obvious locations and linking them together.
Cornucopia:
The Corn is meant to be a "floating" platform around the level of the Bridge that requires some navigation to get back to. All players at some point will have to jump off the main platform (with water to nullify any possible fall damage). This will leave everyone in Town with access to the Bridge and Sewers not too far away as well as hiding spots and general points of interest.
Suggestions, questions, criticism or whatever else would be greatly appreciated.
-Mr_Killarite-
Concept:
A town/city with very distinct sections based on the wealth of those who would live there.
Three areas:
--The Bridge--
- Homes of the Wealthy
- Few Large Buildings
- Easy Navigation
- Clear Day/Night
- Tributes Easy to Spot
- Low/Medium Rewards aside from easy of travel
--The Town--
- Middle/Mid-low Class
- Homes, Churches, etc.
- Medium Navigation
- Overshadowed by The Bridge; Balance of Light and Shadow
- Places to Hide and Transport to The Bridge and The Aqueducts
- Medium Rewards.
--The Aqueducts-- (Sewers)
- Lower Class
- Water
- Very Maze-like with Hidden Passages and Rooms
- Difficult Navigation
- Almost Always Dark (Except for timed lights and entrances)
- Medium/High Rewards.
All three sections will have locations for double chests and puzzles (at least one per section). And if possible one "quest" that will require finding two not-so-obvious locations and linking them together.
Cornucopia:
The Corn is meant to be a "floating" platform around the level of the Bridge that requires some navigation to get back to. All players at some point will have to jump off the main platform (with water to nullify any possible fall damage). This will leave everyone in Town with access to the Bridge and Sewers not too far away as well as hiding spots and general points of interest.
Suggestions, questions, criticism or whatever else would be greatly appreciated.
-Mr_Killarite-