There be no success thing as "tanks" or "stacked"
This is incredibly false. It would simply be slightly rarer to find someone so stacked as quickly. As it stands, many good clans have really efficient routes with a lot of tier 2's, leaving them stacked in just a few minutes. Having slight nerfs to the contents of chests would require more effort and time, but it would still be quite possible. Also, there would be
fewer stacked people, leaving those who were unlucky with loot a larger chance of making a comeback. It would be much more fair, and wouldn't decide the potential winners in the first few minutes, as it often has in V2.
Some changes that I would like to see:
Less low-priority food. As it stands, there's way too many types, and small amounts of each except for things like cookies, watermelon, and other foods that really aren't as high-value.
Slightly less iron, chain, and possibly gold armor. As I said above in response to xxSPUxx, large teams are able to obtain massive amounts of armor in very little time, as well as weapons and food.
Where's the survival in this? Sure, PvP and fighting for those routes is a large part of surviving, but that shouldn't be the only part. Teams have it much too easy. They don't have to ration or share enough - you get stacked, you kill another stacked person, you walk around and find another person, kill them too, and boom - you have enough gear to win the Games. Some people can even AFK until deathmatch.
The ratio of an average player should be roughly 1/24, or 1/23 if we account for non-full games. After all, there's 24 players in one game, so shouldn't they win roughly 1 in 24 games if they're actually "average"? But no, most of the people in a game have a ratio as bad as 0/500, or something similar, quite often. Yes, people who are above average will have a higher ratio, and people who are below will have a worse one, but the
majority have a ratio of 1 in a hundred or more? That's just a bit absurd.
I think I went a bit off-topic o.o