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MCSG Items

Unuxon

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Please add sub machine guns that do 10 hearts every hit. xD
 

KorStonesword

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Some potions have very minimal effects. I am unsure what potions were included in the sponsor system, but a few health one potions per game is not powerful at all.

Here are some examples:

A first tier health potion, a Potion of Healing, only heals two hearts. A drinkable one of these would have little use and a splash version of this would not be powerful at all.

A Potion of Fire Resistance only lasts three minutes and even less in splash potion form. Considering this will only guard you from flint and steel in battle it won't be too bad. The only other use would be escaping through lava or hiding in lava for a short amount of time.

A Splash Potion of Regeneration lasts 33 seconds which may not be too powerful.

Water breathing potions may also have a use as well.

On the other hand, all negative potions are much too powerful to be used in Survival Games other than possible tier one weakness or damage splash potions. Invisibility, strength, and speed potions would be much too powerful. Night vision potions are practically useless to implement.

Again, the potions would be very rare in tier two chests. You may see a few in one game. This is all in theory though, it would need to be play tested to see how they would play out.

Moving away from potions, I think it would be interesting to see cobwebs as a rare items in tier one chests.

Edit: Even though ender pearls are currently a sponsor item, it may be worth trying them as a decently rare item in tier two chests. Also, if new items are added or taken away from the chest system the rates of items would need to change to lower the amount of item clutter of course.
It is also possible to customize potion effects to specific durations and strengths.
 

FloppehFeesh

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It is also possible to customize potion effects to specific durations and strengths.
Even more reason to play test potions. If edited potions are balanced and added to survival games it can raise the skill ceiling. Another variable added to gameplay.
 

Beardy

District 13
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Add: Bones. Back to v1 with dyed armor.

Remove: 5 arrows. Return to 1 arrow per chest and major it do each one counts.
 

KorStonesword

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Even more reason to play test potions. If edited potions are balanced and added to survival games it can raise the skill ceiling. Another variable added to gameplay.
It's one of the reasons I love PlayMindcrack. The potions and enchanting add a whole extra style of gameplay.
 

DannyMan725

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We do not need to add potions but why not potion materials.
 

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