Hackers have been a profound and prevalent issue on most every Minecraft network since it began. Many servers have thought up conclusions and then tested them. The solutions vary. From having moderators that go through servers finding hackers, to even some more advanced methods like a developed anti-cheat. A recent potential solution to the problem: forcing potential hackers to screenshare through TeamSpeak. I do not feel as if screensharing is a viable solution, though.
For one, screensharing requires that the user have programs or software like TeamSpeak and some screenshoting software (or join.me as in the video). If a person does not have the software required, he would have to take more and more time of his gameplay. Additionally, if he or she was about to leave for something and was just playing one match before leaving, he or she would have to choose to either be banned or being late to whatever he or she had to get to. Not to mention the fact that some people have particularly slow download/upload speeds and could take 30+ minutes to finish the process.
Another reason why screensharing is not a good solution is the staff side of things. With less than 200 staff members and over 3,000 players online at certain times, getting every potential hacker online to screenshare would be so tedious it could be considered impossible. For even the 20 potential hackers they could get onto TeamSpeak, there would be 40-50 more that aren't being caught. The issue of hacking is everlasting; forcing moderators to screenshare with community members would be slower than recording them.
Finally, screensharing could be seen as invasive. Forcing people to get on TeamSpeak, join a screensharing website, and then share their screen could very well be argued as an invasion of privacy, especially if the person isn't even hacking. I know that if I was not hacking and was asked to on for 20 minutes to prove I wasn't doing it, I'd be pretty upset. Not to mention the fact that for some, it could take upwards of 30 minutes.
Overall, hacking is just an issue that will almost always be here. The most successful solution seen around the game is anti-cheat. If MCGamer can improve their anti-cheat to at least 80% effective, that would be extremely efficient in the prevention of hacking on the network. Screensharing is not a solution that will be even close to the efficiency of anti-cheats.