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SURVIVAL GAMES SG:Shore

Shore


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Ninetailefox92

District 13
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It's pretty hard to tell from the overly glossy specific shaders images, but it seems pretty clear to me that this map has some flaws.

1. The lakebed is extremely flat and barren. The builds in it seem very spaced out, with dull flat sandy areas in between. This might be "good for pvp", but when looked at from a build standpoint it just is not appealing. I highly recommend you add more drastic elevation changes and/or add more builds to the lakebed to help with this problem.

2. Some builds are extremely detailed (in some cases even over-detailed), while others seem to be heavily lacking attention. For example, the boardwalk leading to corn has some crazy patterns in it, while other builds like the lighthouse are very bland and appear to have little detail in them at all. This is honestly an issue that I noticed in Adrenaline too, and to me it creates a harsh contrast between the builds. My only suggestion to help make this better would be to go back to every build and try to make the detailing more cohesive (this would be very time consuming to do, but I think the better product that would come out of all that work would be worth it).

3. There is no consistent block scheme. The boats are mostly quartz and oak, the walkways and boardwalks are largely stone variants, the houses are all sorts of blocks, and then the lighthouse sits in the middle of it all radiating bright red and white. Constant theme is simply nowhere to be found in this map. Like the inconsistencies in detail, this lack of block scheme erases the coherency and flow between the builds on this map. There is no easy fix for this problem either; only dedication on your part to go over the map again could fix this problem in my eyes.

Based on these limited screenshots and trailer I am frankly not that impressed with what I see. This is by no means a bad map (the overall build quality, while inconsistent, is still on average pretty high; the trees and terraforming both appear fine; the layout doesn't seem odd in any way), but it seems to lack a lot also. I do not want to see it added until some considerable changes are made.
To be brutally honest, I do not take your opinions as valid in any way since you hate on anything we do, so it seems like a personal vendetta rather than valid criticism

1. For one it isnt a lakebed, at least attempt to read the theme and before criticising, there are many builds in the seabed and if we added more it would look unrealistic and bad, from a build standpoint it is in fact appealing as it is matching the theme

2.The detailing is fine, having worked on 13 maps already accepted to MCGamer, I think I can judge the cohesiveness of a build, you can use a variety of build types, some more detailed than others and it works for the map, it looks great and we have only been getting compliments up to this point (so thankyou for being the first negative)

3.I don't think you understand what some of these words mean, a theme while related to block type and coherancy of the map, it is not directly the same thing, the "Theme" is a shoreside village where the sea has drained away leaving the seabed barren, 1- Shoreside village-check 2-lighthouse-check 3- barren seabed-also check seems like we are rather on point for theme.

Personally to me it seems you are trying to find flaws in a map everyone else is enjoying to bring us down but by trying to say things in a clever way such as where you are saying coherancy and flow, are you an artist judging an art piece? no.

You aren't impressed with the map? (shocker) I already told people you would be hating on the map so congratulations on being entirely predictable to my expectations. Please do not comment on this thread again as I am pretty done with these petty comments and I would rather spend my time talking to people with valid opinions, if you are not Joel "mad dog" and you think its dumb when people have vendettas against maps feel free to give this comment a like.

And in case you have trouble reading since you couldn't get the theme right:

Please DO NOT COMMENT AGAIN Joel/MadDawg I have heard your opinion, and I do not care for it
 

StickyGamingHD

Survivor
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@
To be brutally honest, I do not take your opinions as valid in any way since you hate on anything we do, so it seems like a personal vendetta rather than valid criticism

1. For one it isnt a lakebed, at least attempt to read the theme and before criticising, there are many builds in the seabed and if we added more it would look unrealistic and bad, from a build standpoint it is in fact appealing as it is matching the theme

2.The detailing is fine, having worked on 13 maps already accepted to MCGamer, I think I can judge the cohesiveness of a build, you can use a variety of build types, some more detailed than others and it works for the map, it looks great and we have only been getting compliments up to this point (so thankyou for being the first negative)

3.I don't think you understand what some of these words mean, a theme while related to block type and coherancy of the map, it is not directly the same thing, the "Theme" is a shoreside village where the sea has drained away leaving the seabed barren, 1- Shoreside village-check 2-lighthouse-check 3- barren seabed-also check seems like we are rather on point for theme.

Personally to me it seems you are trying to find flaws in a map everyone else is enjoying to bring us down but by trying to say things in a clever way such as where you are saying coherancy and flow, are you an artist judging an art piece? no.

You aren't impressed with the map? (shocker) I already told people you would be hating on the map so congratulations on being entirely predictable to my expectations. Please do not comment on this thread again as I am pretty done with these petty comments and I would rather spend my time talking to people with valid opinions, if you are not Joel "mad dog" and you think its dumb when people have vendettas against maps feel free to give this comment a like.

And in case you have trouble reading since you couldn't get the theme right:

Please DO NOT COMMENT AGAIN Joel/MadDawg I have heard your opinion, and I do not care for it
Go nine :p
 

MCGamerzism

Platinum
Joined
Dec 3, 2013
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It's pretty hard to tell from the overly glossy specific shaders images, but it seems pretty clear to me that this map has some flaws.

1. The lakebed is extremely flat and barren. The builds in it seem very spaced out, with dull flat sandy areas in between. This might be "good for pvp", but when looked at from a build standpoint it just is not appealing. I highly recommend you add more drastic elevation changes and/or add more builds to the lakebed to help with this problem.

2. Some builds are extremely detailed (in some cases even over-detailed), while others seem to be heavily lacking attention. For example, the boardwalk leading to corn has some crazy patterns in it, while other builds like the lighthouse are very bland and appear to have little detail in them at all. This is honestly an issue that I noticed in Adrenaline too, and to me it creates a harsh contrast between the builds. My only suggestion to help make this better would be to go back to every build and try to make the detailing more cohesive (this would be very time consuming to do, but I think the better product that would come out of all that work would be worth it).

3. There is no consistent block scheme. The boats are mostly quartz and oak, the walkways and boardwalks are largely stone variants, the houses are all sorts of blocks, and then the lighthouse sits in the middle of it all radiating bright red and white. Constant theme is simply nowhere to be found in this map. Like the inconsistencies in detail, this lack of block scheme erases the coherency and flow between the builds on this map. There is no easy fix for this problem either; only dedication on your part to go over the map again could fix this problem in my eyes.

Based on these limited screenshots and trailer I am frankly not that impressed with what I see. This is by no means a bad map (the overall build quality, while inconsistent, is still on average pretty high; the trees and terraforming both appear fine; the layout doesn't seem odd in any way), but it seems to lack a lot also. I do not want to see it added until some considerable changes are made.
I have got to agree with you regarding the over detailing on some of the builds, I also have noticed it on Adrenaline.
@

Go nine :p
I don't think taking sides is gonna help either of them, just let them express there opinions without standing in the middle...
 

StickyGamingHD

Survivor
Joined
May 9, 2014
Messages
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I don't think taking sides is gonna help either of them, just let them express there opinions without standing in the middle...[/QUOTE]

I am simply agreeing...
 

Ceroria

Mockingjay
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I noticed you said "more screenshots coming soon"; would you include non-shaders screenshots with that? The only reason I ask is because this map looks very interesting from what I can see here; I just want to see it from a default POV. (Also more of the map in general.) Thanks!
Within the next couple of days, multiple POV's of the Deception Games 2, including a full coverage of the stream will be on YouTube, all of these showcase this very map from a pretty detailed standpoint c:
 

zoplik90

Career
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Maybe Modcode can briefly get back together to play it sometime :D looks great nine!
 

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