Writr
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- Joined
- Apr 17, 2012
- Messages
- 62
- Reaction score
- 10
Note: I realize that this has been suggested previously. However, since it is still quite an issue and I haven't heard anything about it being solved yet, I'm going to throw my two-cents in.
All of us have encountered these players. People so obsessed with points that they choose to log off before they die to avoid losing any points. It's cheap and, frankly, rather childish, preventing other players from gaining the points they deserve. My suggestion will not prevent them from leaving the games, but it will prevent them from 'benefiting' from this cheap behavior.
Suggestion: If a living tribute logs out of the game during a round, then the game will act as if they were killed by the last entity which struck them. In this case, this means that if Player 1 struck Player 2, then Player 2 logged out, the game would register that Player 2 was killed by Player 1 and utilize the point system accordingly. If Player 2 was last attacked by a mob before he/she logged out, then no points would be lost or rewarded.
2. Players gain points for what they actually deserve, and can no longer be cheated out of them by players too cowardly to face defeat.
3. Because it registers ANY entity, as well, players won't randomly lose points for leaving while being attacked by mobs.
All of us have encountered these players. People so obsessed with points that they choose to log off before they die to avoid losing any points. It's cheap and, frankly, rather childish, preventing other players from gaining the points they deserve. My suggestion will not prevent them from leaving the games, but it will prevent them from 'benefiting' from this cheap behavior.
Suggestion: If a living tribute logs out of the game during a round, then the game will act as if they were killed by the last entity which struck them. In this case, this means that if Player 1 struck Player 2, then Player 2 logged out, the game would register that Player 2 was killed by Player 1 and utilize the point system accordingly. If Player 2 was last attacked by a mob before he/she logged out, then no points would be lost or rewarded.
Pros
1. Players no longer benefit for leaving before dying. If they leave while someone is attacking them, they lose points just as they would if they were actually killed.2. Players gain points for what they actually deserve, and can no longer be cheated out of them by players too cowardly to face defeat.
3. Because it registers ANY entity, as well, players won't randomly lose points for leaving while being attacked by mobs.
Cons
1. There is, of course, a slight problem which might reward players who don't exactly deserve the points. For example, say Player 1 attacked Player 2 at the very beginning of the round; Player 2 then goes off and flees with nobody pursuing him. After a few minutes of wandering he decides to leave out of boredom - however because the last entity to strike him was Player 1, Player 1 would be rewarded points for killing him. A possible way to remedy this would be to have it based on a time-system: after 5 minutes if the player leaves it will act as if nothing ever struck him. This is because, for the most part, battles only last a few minutes - unless someone goes on a long-winded chase, it is unlikely a player will survive for longer than that.
2. Players could abuse this system, having their friends strike them first before leaving so that their friend gets the points instead of whoever else might be attacking them. This is unlikely, of course, and could still happen with the current system, but I thought I would mention it anyways.
Of course, the people who resort to this sort of behavior will complain about my suggestion, however I think it is rather fair to everyone and promotes playing fairly in the Survival Games.