Niall
Peacekeeper
- Joined
- Mar 29, 2013
- Messages
- 1,756
- Reaction score
- 961
No, we can't.Good point, but cant they whitelist/blacklist?
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
No, we can't.Good point, but cant they whitelist/blacklist?
In my opinion, I would think IP bans are quite effective. However another reason, including iVelocityGaming's reason; is that some people are capable of using VPN, which lets them get relocated elsewhere, hence changing their IP addresses. So they could change their IPs multiple times and continue coming back.I also believe IP bans should be placed depending on what the hacker did. For example : Forcefield + waterwalk + no knockback = permanent ban but can buy a new account, get a new stat reset and keep playing. MCGamer believes the truth system works, but it really doesnt. IP bans should be taken place if the hacker continuously uses alts. A router/New IP is not cheap + if it was, the internet would be crap, wouldnt it?
Enjoy.
-Touchdeath (^:
™The only way we could make it one-strike is if we really shoved the "no hacking" rule in peoples' faces. We would have to make it extremely clear to new players that we don't allow hacks, and that it's an immediate permanent ban. I think this could be beneficial if executed correctly. I'll explain what I mean.
I remember a long time ago, I joined a random Minecraft server off of a server list, and the spawn point was in a room. There was a sign in front that said "Is swearing in the chat allowed?", and two lava holes on either side labeled "Yes" or "No". If you jumped through "No", you would fall through the lava into some water to put you out, and continue about your merry way. If you jumped down "Yes"... well, lets just say there wasn't much water down there. Basically, you just went through their rules one by one, and couldn't play until you got them all correct. A common problem we have today is that people simply don't read the rules, and don't know what our stance is on hacks, and I think implementing something like this would be a great way to shove the rules in peoples faces, as I said before, so they absolutely understand, and can't use "I didn't know!" as an excuse.
If something like this were implemented, the way I'd want to see it set up is that it only applies to players who are logging in for the first time. No matter what they connect to, they are automatically redirected to this test upon first login. Perhaps we could only cover hacking, as that seems to be the only rule people have trouble comprehending. Not only that, but we have a ton of rules, and that might be a drag to go over. It could start with "Is using hacked/modded clients allowed?", then "You understand that if you hack, we will catch you no matter what?". Seems intimidating, but like I said, publicity of the rule is key. It would be pretty simple, they just hop down a no, and then a yes, and once they're done with that, they get teleported to a hub and never have to do it again.
If something like this were added, I feel like only then would we truly be able to change this to an immediate permanent ban. At that point, there would be no excuses left. No more "I was just experimenting". No more "I didn't know". The only problem I can see with this is if someone is banned while they're not hacking, but to that I say, go post a ban dispute.
With any course of action taken, it's always important to remember that behind every hacking steve-skin that kills you and makes you want to throw your keyboard against the wall, they're a human being just like you. Human beings make mistakes from time to time, and with the current system we have now, second chances have actually benefited some people who were generous enough to understand our rules, like IronOre12 said. It's difficult to balance how harsh we should punish, and how forgiving we should be to people who have actually learned a lesson.
TL;DR - Shove those rules in peoples faces and make them clear if you want to enforce bigger punishments.
thats's $25 wasted for themTo be honest it doesn't even matter if it's 1 or 2-strike ban; they'll always come back with alternate accounts.
There are other ways of getting accounts.thats's $25 wasted for them
waste of an account if you get bannedThere are other ways of getting accounts.
I currently have 7 full access accounts; I've only bought one of them.
People really intent on bending rules on the internet will say yes and no to everything (the Smile & Nod hypothesis), even if they don't mean it. The same applies for reading legal Terms of Service documents before installing or purchasing something online. No one gives two chitins about the consequences, only that which is immediate and instant gratification (with a few exceptions of course).The only way we could make it one-strike is if we really shoved the "no hacking" rule in peoples' faces. We would have to make it extremely clear to new players that we don't allow hacks, and that it's an immediate permanent ban. I think this could be beneficial if executed correctly. I'll explain what I mean.
I remember a long time ago, I joined a random Minecraft server off of a server list, and the spawn point was in a room. There was a sign in front that said "Is swearing in the chat allowed?", and two lava holes on either side labeled "Yes" or "No". If you jumped through "No", you would fall through the lava into some water to put you out, and continue about your merry way. If you jumped down "Yes"... well, lets just say there wasn't much water down there. Basically, you just went through their rules one by one, and couldn't play until you got them all correct. A common problem we have today is that people simply don't read the rules, and don't know what our stance is on hacks, and I think implementing something like this would be a great way to shove the rules in peoples faces, as I said before, so they absolutely understand, and can't use "I didn't know!" as an excuse.
If something like this were implemented, the way I'd want to see it set up is that it only applies to players who are logging in for the first time. No matter what they connect to, they are automatically redirected to this test upon first login. Perhaps we could only cover hacking, as that seems to be the only rule people have trouble comprehending. Not only that, but we have a ton of rules, and that might be a drag to go over. It could start with "Is using hacked/modded clients allowed?", then "You understand that if you hack, we will catch you no matter what?". Seems intimidating, but like I said, publicity of the rule is key. It would be pretty simple, they just hop down a no, and then a yes, and once they're done with that, they get teleported to a hub and never have to do it again.
If something like this were added, I feel like only then would we truly be able to change this to an immediate permanent ban. At that point, there would be no excuses left. No more "I was just experimenting". No more "I didn't know". The only problem I can see with this is if someone is banned while they're not hacking, but to that I say, go post a ban dispute.
With any course of action taken, it's always important to remember that behind every hacking steve-skin that kills you and makes you want to throw your keyboard against the wall, they're a human being just like you. Human beings make mistakes from time to time, and with the current system we have now, second chances have actually benefited some people who were generous enough to understand our rules, like IronOre12 said. It's difficult to balance how harsh we should punish, and how forgiving we should be to people who have actually learned a lesson.
TL;DR - Shove those rules in peoples faces and make them clear if you want to enforce bigger punishments.