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Long night, long day ahead!

ChadTheDJ

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when you get kicked from a Libby, you get kicked from the whole server. Shouldn't you be kicked to the hub?
It's a bug, please report it on our issue tracker if it's still an issue.
 

Shelby

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Those who don't know, you can use /join (gametype) (server number)
It's a replacement of /server
so for instance, if i wanted to go to SG120 it'd be /join SG 120
 

Kaprikornija

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Those who don't know, you can use /join (gametype) (server number)
It's a replacement of /server
so for instance, if i wanted to go to SG120 it'd be /join SG 120
but how do you do that? i cant even go to hub
 

Mitch

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Our devs did an amazing job last night working hard getting everything online but now it's the community's turn to help out! Obviously for any update as big as this, we expect some new bugs/issues the first day and need your help reporting them to us to fix. These interruptions will be temporary and our goal is to get everything stable and 100% by the weekend. We have an issue tracker here for known issues/bugs if you want to help us report or see what issues we are working on:

https://github.com/MCGamerNetwork/Issues/issues

Thanks for hanging in there and helping us get to 100% after this major update.

Update: Some players are confused if we changed our MCSG gametype. This is false as we modified how to get into a game rather than the game itself. Only thing we changed was any new network features we added and new maps to the gametype. Voting was modified to not be raffle anymore based on popular demand.

Update 2: Somehow the MCSG servers are not showing the new maps, it's a bug and will be fixed. Will modify this message when all new map changes outlined in this thread are done: http://www.minecraftsurvivalgames.com/threads/sg-map-update-fixes-removals-and-new-additions.148292/

Update 3: We will be modifying the sign system to display more lobbies. Can agree it's confusing as instead of putting all of the servers on the wall, we only now show servers that are in lobby unless you direct join a live game. The numbering system reflects the "ID" of the dynamic server that was turned on to play SG. We still have the same number of servers + more if more servers get added.

Update 4: We taken down the servers to apply fixes and address the bugs that just were reported. Thank you everyone for helping us test as we will get this ironed out soon. We will update this thread with everything and our progress.
My friend got full chain from a teir 1 ;_;
 

LygerByte

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I appreciate all the hard work the Devs have done last night, hopefully they will continue their awesome work today, everyone is a bit jumpy, confused, and really angry about these bugs, features, etc. But I'm sure V2 is going to be awesome ^_^.


My friend got full chain from a teir 1 ;_;
Lol, that's crazy, never encountered that so far.


Again, thank you MCSG Devs, and Chad, for all their hard work :).
 

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