GeckoGoggals
Old Timer
- Joined
- Jul 13, 2012
- Messages
- 898
- Reaction score
- 1,380
1) I loved a lot of those maps, and I feel like they were cheated out of their prime a little. SG5 had the game-breaking button issue, and I feel like Red Forest tried to put too much into Moonbase and Icarus in their updates, making them feel a little crowded. Freeze was removed because didn't win the vote in a really broken voting system and I feel deserves a 2nd chance.
2) The sidebar is just something that MCGamer added to make it look more modern. I could easily find the time and date about 5 inches from that sidebar, and can quickly type /info to find the timeleft. I agree, it's just a waste of space.
3) I don't really have an opinion on this one, pretty neutral here. 'OP' Items were originally allowed, and were actually in SG1 & 2, but I feel like some map creators may have ruined this by overdoing it a little.
4 & 5) I've brought this up in staff meetings before. The hubs are just too boring. No fun stuff, and even though there is a parkour, it's not like Joshkey's extreme parkour from 2013 hub. I personally hang out in the hub more than anything else, and I'd love to have something to do besides jump around on jump pads and half-heartedly do parkour for the thousandth time.The lobbies I feel are still OK, but with the 'coming soon' signs, I think that they're trying to make too much out of a 2 1/2 minute lobby time. I mean seriously, it's just a waiting room, put some easter eggs in it or something, but not time-consuming plugins.
6) Passive mobs? Yes please.
Hostile mobs? Bring back SGClassic and put them in there ;-;
Ps. Nice ending to make it tie in with clans so I don't have to move it
2) The sidebar is just something that MCGamer added to make it look more modern. I could easily find the time and date about 5 inches from that sidebar, and can quickly type /info to find the timeleft. I agree, it's just a waste of space.
3) I don't really have an opinion on this one, pretty neutral here. 'OP' Items were originally allowed, and were actually in SG1 & 2, but I feel like some map creators may have ruined this by overdoing it a little.
4 & 5) I've brought this up in staff meetings before. The hubs are just too boring. No fun stuff, and even though there is a parkour, it's not like Joshkey's extreme parkour from 2013 hub. I personally hang out in the hub more than anything else, and I'd love to have something to do besides jump around on jump pads and half-heartedly do parkour for the thousandth time.The lobbies I feel are still OK, but with the 'coming soon' signs, I think that they're trying to make too much out of a 2 1/2 minute lobby time. I mean seriously, it's just a waiting room, put some easter eggs in it or something, but not time-consuming plugins.
6) Passive mobs? Yes please.
Hostile mobs? Bring back SGClassic and put them in there ;-;
Ps. Nice ending to make it tie in with clans so I don't have to move it