cubemylife
Experienced
- Joined
- Feb 7, 2013
- Messages
- 303
- Reaction score
- 177
Survival Games 1- 6/10- I like the map but it gets monotonous charging through dark pine jungles for ages not knowing exactly where you're going. Severe lack of standout monuments/landmarks.
Survival Games 2- 8/10- Good map, nice buildings and overall layout. It could improve on some things but a really good map.
Survival Games 3-- 5/10- It's ok, but it has some flaws and disorientates you at times. There's a lack of iconic locations to travel to so I find there's a lot of slaughters at chest routes.
Survival Games 4- 9/10- Screw the haters, I love this map. I like its small, simple design and there's no abundance of locations or chests, so you can always go SOMEWHERE without being destroyed.
Survival Games 5- 5/10- I don't like the fact you can't enter a lot of the buildings. It lags for me, and it has a feel to it as if it lacks a lot of its true potential.
Breeze Island- 6/10- Ahh... Breeze Island. Probably the most hated map. Besides the noobs that fist you away from your chest route or the extreme amount of times it's played, it's not too bad.
Insanity Cause- 3/10- I don't like this map. It feels too cramped, it disorientates you right from the beginning, and becomes incredibly annoying when you're trying to get to safety and get caught in vines. But there's some ok structures.
Teweran SG 1- 10/10- What can I say, this map is amazing. Teweran's skills are astounding and this is sure my favourite map. No lack of places to go, amazing terraforming and building skills are combined to make the most enjoyable SG experience there is. Superb
Teweran SG 2- 8/10- Teweran obviously did it again, this time I don't think they nailed it as well as they did in TSG1, but still provides an amazing themed experience with excellent buildings.
Kharmunrah- 6/10- I like Kharmunrah, but I feel that it really misses out on a few major elements in SG. It's fun to run around and fight in, but when it comes to the overall feel it doesn't cut it.
Fortress Pyke- 7/10- Great buildings, great locations, it's a treat for the eyes to look at. There's great PvP hotspots and amazing buildings, but I found chests too sparse.
Survival Kingdom- 9/10- This map blows me away every time I play it. The sheer scale and detail put in to making this map is truly amazing, from the castle to the village. A lot of time had obviously been spent making this and it payed off as it is one of the most visually and aesthetically beautiful maps there are.
Ancient Japan- 6/10 Ancient Japan is alright, although it comes with its fair share of lag and issues. I feel what's been done could have been done a lot better. They're good buildings and all but it seems too linear.
Moonlight Lake- 3/10- This map is too small! No major landmarks or places that can be seen from the corn. I find the cornucopia unfair as all skill levels should get a chance at the middle chests. Its only good feature is the twisting lakes, which can only be seen from above. Too cramped!
Asia Games- 8/10- This map was made extremely well- there's plenty of amazing buildings, locations and secret rooms, traps and more. It hit the nail on the head visually with its structures but lacked in terraforming.
Solar Frost- 6/10- For sure its fun, but games go too quickly, and someone with good loot who knows the map off the back of their hand (this is sometimes me) can sweep through the map and kill every last player extremely easily. Fighting also seems to be centred around the cornucopia, as the maps focus, close quarter, enclosed combat, feels too awkward. It's nice to have some headspace.
Removed:
MCSG Ruins- 2/10- I hated this map. No offence to the creator, but it seemed to have almost no structures, lagged INCREDIBLY, and the terrain seemed default. The only thing I liked was the cornucopia, and being able to catch people when they're off guard by climbing the water.
Hungry Hills- 5/10- Despite being way too big and having you climb most of the time trying to navigate the terrain, it wasn't that bad. Great terraforming, nice buildings... it wasn't that bad a map.
Skylands Survival- 3/10- This map felt like something you might play capture the flag on. Its drops of death annoyed me and visually I didn't like it. There was interesting combat but I never got any fun out of it.
Overgrown Arena- 3/10- Massive jungle. Claustrophobic. Lack of buildings. Big. This map hurt my head. It didn't feel nice to play at all, and was too centred on its sprawling jungle.
Yellowstone- 6/10- Despite the many people spamming chat with "dis map sux im leevin OMG" I was able to see the beauty of this map. I actually enjoyed it, and I found a lot of nice places to visit in the map as well as nice fighting locations (I especially enjoyed the fairground.) I liked it, and the cornucopia, and had some decent fun times. I didn't like the stone dome or the terraforming too much, but hey. No harm done.
That's my opinions on all the MCSG maps. Hope someone bothers to read this
Survival Games 2- 8/10- Good map, nice buildings and overall layout. It could improve on some things but a really good map.
Survival Games 3-- 5/10- It's ok, but it has some flaws and disorientates you at times. There's a lack of iconic locations to travel to so I find there's a lot of slaughters at chest routes.
Survival Games 4- 9/10- Screw the haters, I love this map. I like its small, simple design and there's no abundance of locations or chests, so you can always go SOMEWHERE without being destroyed.
Survival Games 5- 5/10- I don't like the fact you can't enter a lot of the buildings. It lags for me, and it has a feel to it as if it lacks a lot of its true potential.
Breeze Island- 6/10- Ahh... Breeze Island. Probably the most hated map. Besides the noobs that fist you away from your chest route or the extreme amount of times it's played, it's not too bad.
Insanity Cause- 3/10- I don't like this map. It feels too cramped, it disorientates you right from the beginning, and becomes incredibly annoying when you're trying to get to safety and get caught in vines. But there's some ok structures.
Teweran SG 1- 10/10- What can I say, this map is amazing. Teweran's skills are astounding and this is sure my favourite map. No lack of places to go, amazing terraforming and building skills are combined to make the most enjoyable SG experience there is. Superb
Teweran SG 2- 8/10- Teweran obviously did it again, this time I don't think they nailed it as well as they did in TSG1, but still provides an amazing themed experience with excellent buildings.
Kharmunrah- 6/10- I like Kharmunrah, but I feel that it really misses out on a few major elements in SG. It's fun to run around and fight in, but when it comes to the overall feel it doesn't cut it.
Fortress Pyke- 7/10- Great buildings, great locations, it's a treat for the eyes to look at. There's great PvP hotspots and amazing buildings, but I found chests too sparse.
Survival Kingdom- 9/10- This map blows me away every time I play it. The sheer scale and detail put in to making this map is truly amazing, from the castle to the village. A lot of time had obviously been spent making this and it payed off as it is one of the most visually and aesthetically beautiful maps there are.
Ancient Japan- 6/10 Ancient Japan is alright, although it comes with its fair share of lag and issues. I feel what's been done could have been done a lot better. They're good buildings and all but it seems too linear.
Moonlight Lake- 3/10- This map is too small! No major landmarks or places that can be seen from the corn. I find the cornucopia unfair as all skill levels should get a chance at the middle chests. Its only good feature is the twisting lakes, which can only be seen from above. Too cramped!
Asia Games- 8/10- This map was made extremely well- there's plenty of amazing buildings, locations and secret rooms, traps and more. It hit the nail on the head visually with its structures but lacked in terraforming.
Solar Frost- 6/10- For sure its fun, but games go too quickly, and someone with good loot who knows the map off the back of their hand (this is sometimes me) can sweep through the map and kill every last player extremely easily. Fighting also seems to be centred around the cornucopia, as the maps focus, close quarter, enclosed combat, feels too awkward. It's nice to have some headspace.
Removed:
MCSG Ruins- 2/10- I hated this map. No offence to the creator, but it seemed to have almost no structures, lagged INCREDIBLY, and the terrain seemed default. The only thing I liked was the cornucopia, and being able to catch people when they're off guard by climbing the water.
Hungry Hills- 5/10- Despite being way too big and having you climb most of the time trying to navigate the terrain, it wasn't that bad. Great terraforming, nice buildings... it wasn't that bad a map.
Skylands Survival- 3/10- This map felt like something you might play capture the flag on. Its drops of death annoyed me and visually I didn't like it. There was interesting combat but I never got any fun out of it.
Overgrown Arena- 3/10- Massive jungle. Claustrophobic. Lack of buildings. Big. This map hurt my head. It didn't feel nice to play at all, and was too centred on its sprawling jungle.
Yellowstone- 6/10- Despite the many people spamming chat with "dis map sux im leevin OMG" I was able to see the beauty of this map. I actually enjoyed it, and I found a lot of nice places to visit in the map as well as nice fighting locations (I especially enjoyed the fairground.) I liked it, and the cornucopia, and had some decent fun times. I didn't like the stone dome or the terraforming too much, but hey. No harm done.
That's my opinions on all the MCSG maps. Hope someone bothers to read this