jonnysurvives
Peacekeeper
- Joined
- Apr 8, 2013
- Messages
- 1,375
- Reaction score
- 1,801
My 2 cents:
Anything I haven't commented on I agree with. I haven't been able to play the new maps enough to pass judgement on them but from what I can tell Atlantis is the only one I would definitely like to see gone.
This map is stunning, and imo the gameplay isn't nearly as bad as people make it out to be. It's in desperate need of launchpads at spawn and a separate deathmatch arena but should definitely not be removed imo.Teweran Survival Games 3: This map is arguably the best-built map on the servers. It truly looks amazing. However, the gameplay is horrible. The cornucopia is a challenge in itself and not to mention the shear size and complexity of the map. I always keep in mind when I am building: “It can look like the best thing in the world, but if it is not good for gameplay, do not make it a map.” For this reason, I believe TSG3 should be cut from the mix.
I like Fallen Empire as a map, but it went out of favour due to bugginess and the double corn, which made for really long games. These are both no longer an issue and as a result I've noticed it steadily gaining popularity so I think it should stay. And besides, we shouldn't remove a map just because it's unpopular if there's nothing wrong with the map itself.Fallen Empire: No one ever gave this map a chance. It looks beautiful and has good gameplay. (It is a bit large, but some maps are.) However, I never see this map-making a “rebound” because it has fallen to deep into the “never voted, must be awful category”. This map should be removed due to the lack of popularity and the fact that it may not ever make a comeback.
I don't mind Fortress Pyke but it really needs a revamp. The tiering is good but the terraforming is world painter af and the builds are unspectacular.Fortress Pyke: This is a very fun and interesting map. The builds are cool, and the gameplay is nice as well. A revamp of this map is probably due though as most of the builds are becoming "outdated". Definitely a keeper, just needs some work.
I /hub every time this map gets voted because I drop to 15 fps in the lobby area, which also happens to be where the only viable route is thanks to some horribly unbalanced tiering.Lobby Games: No comment…
I really like Origins. It's fairly well tiered and undeniably aesthetically pleasing and the walkways and elevated structures give it a different dynamic to other maps for PvP, as well as providing a tactical challenge.Orinigs (Requiem v2.0): The cornucopia looks nice. The trees are also very nice. But gameplay (much like TSG3) just doesn’t make the cut. Whether it is falling off the crazy structure or playing 20-30 minute games, the gameplay is just lacking on this map. It failed my balance of looks/gameplay test.
I don't mind the map itself but the lag is appalling, and has a lot to do with the number of unnecessary item frames. It was build by a clan who for the most part have good computers, which means that almost no consideration was given to how it would run for players with average computers. Another map I often /hub on.Eye of Horus: This is another “TSG3 Effect” map. I feel that the builds are some of the best MCSG has seen, but the gameplay is just not up to par. The leaves/fences/holes that are all over the ground are hard to maneuver and the massive builds cause lag. Once again, I really like the idea and builds, but gameplay just makes the map so unbalanced on the Good Builds/Good Gameplay scale.
I agree that the terraforming is sloppy in places and that it could definitely use a revamp but the gameplay and tiering is too good to warrant being removed imo.Moonbase 9: Many of you may be shocked with this, but hear me out. I took the time as a spectator one day to look around the map with a keen eye. By looking carefully I noticed quite a bit: The terraforming is sloppy. If you take time to look you will notice holes everywhere, blocks sticking out, and that massive mountain to nowhere surrounding the map. Also, the builds, as cool as they are, really aren’t anything special. And the darkness makes for interesting gameplay, but not good gameplay. I think this map is helped by the fact that it is so dark. If it wasn’t as dark as it is, I can see many more people noticing building/terraforming errors. Also, the fact that it is so dark greatly inhibits gameplay. I think this map should be removed to make way for better things.
The original version has poor gameplay and doesn't look good enough to justify keeping it on the servers, but I think we should at least give the new version a chance before removing it completely.Treacherous Heights: The new Treacherous Heights looks cool, but is still not good for gameplay. The huge mountain and the abundance of snow make it hard to have enjoyable pvp. I just think this map doesn’t balance well on the looks good/good gameplay scale.
I generally don't like remakes but I think most people will agree with me that this is by far the most creative and different from the original of all the remakes. Good tiering and fun, tactical gameplay that lets you take out teams with relative ease means it should stay imo.Demon's Breeze: No comment…. (I am against remakes.)
Anything I haven't commented on I agree with. I haven't been able to play the new maps enough to pass judgement on them but from what I can tell Atlantis is the only one I would definitely like to see gone.