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NPC's are veeeery thread-costy and can cause a severe performance loss.
That being said, the idea is noble. What would have to be monitored is whether or not the disconnect was voluntary which could be tricky.
-Nol
People need to learn to blame themselves for lag. The machines that these servers are hosted on are at least 8 times more powerful than the computer you are playing it on (and that's being generous)...
If it is truly causing a problem for people, then a larger amount of people would be...
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